Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scotley" data-source="post: 2440648" data-attributes="member: 11520"><p><strong>A Meeting.</strong></p><p></p><p>OOC: Drat, in more than two weeks they've only managed a few hours on Mermaid's Rest. What you find there will depend on some of the groups actions. We may have to delay things here a little and I may have to advance some time there. </p><p></p><p>Michael can't be sure, but it seemed like Fa'Duatha just appeared in the hallway as he opened the door, perhaps it was merely a trick of the light. Nac'Losin nods at Michael's suggestions. <span style="color: SeaGreen">"We'll need to stop in a major port to get the sort of things you are discussing. The barrels are fairly common and should not be a problem. You should note that our people, both Lizard and Toad need to soak fairly regularly in fresh water. Salt water will do for a time, but it dries one out dangerously. Once we get to the north it will be even harder. We may need to build some way to heat water. It could be challenging. This boat was sung at its construction and the traditional wards are sound. It should be easy to add something to that. I suggest we hire a singer for the crew. Most of my people don't know the deep water songs that protect a boat and crew. They are more familar with fishing songs and such. The weather around Tregere is predictable, so there is no need for weather songs that see a ship through storm and wave. We should consider this carefully in getting ready to make the long voyage to icewatch in such a small ship."</span></p></blockquote><p></p>
[QUOTE="Scotley, post: 2440648, member: 11520"] [b]A Meeting.[/b] OOC: Drat, in more than two weeks they've only managed a few hours on Mermaid's Rest. What you find there will depend on some of the groups actions. We may have to delay things here a little and I may have to advance some time there. Michael can't be sure, but it seemed like Fa'Duatha just appeared in the hallway as he opened the door, perhaps it was merely a trick of the light. Nac'Losin nods at Michael's suggestions. [COLOR=SeaGreen]"We'll need to stop in a major port to get the sort of things you are discussing. The barrels are fairly common and should not be a problem. You should note that our people, both Lizard and Toad need to soak fairly regularly in fresh water. Salt water will do for a time, but it dries one out dangerously. Once we get to the north it will be even harder. We may need to build some way to heat water. It could be challenging. This boat was sung at its construction and the traditional wards are sound. It should be easy to add something to that. I suggest we hire a singer for the crew. Most of my people don't know the deep water songs that protect a boat and crew. They are more familar with fishing songs and such. The weather around Tregere is predictable, so there is no need for weather songs that see a ship through storm and wave. We should consider this carefully in getting ready to make the long voyage to icewatch in such a small ship."[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
Top