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<blockquote data-quote="J. Alexander" data-source="post: 2578871" data-attributes="member: 28453"><p><strong>Mermaids Rest</strong></p><p></p><p>As getting medical supplies and araments aboard the ship is perhaps two of the top five prioriteis, Michael will call on the various apothecaries etc and see what they have to offer. He will inform each that he is in need of bandages, healing herbs, perhaps a few splints and slings as well as general medical equipment such as antestipc and alcohol. He will then inquire as to any unique items they may possess as well as any interesting bits of local gossip.</p><p></p><p><span style="color: DarkGreen">Medical Goods ie Diplomacy for negiogate</span></p><p>Micahel Stormrolls 1d20 +9, getting [11,9] = (20)</p><p>Micahel Stormrolls 1d20 +9, getting [18,9] = (27)</p><p>Micahel Stormrolls 1d20 +9, getting [2,9] = (11)</p><p></p><p><span style="color: DarkGreen">Gossipp Rolls</span></p><p>Michael Stormrolls 1d20 +7, getting [3,7] = (10)</p><p>Michael Stormrolls 1d20 +7, getting [5,7] = (12)</p><p>Michael Stormrolls 1d20 +7, getting [5,7] = (12)</p><p></p><p>I figure it will take to just after lunch for Michale to finish this portion of the trip. After concluding the medical purchases and if nothing else developes from it Michael will take a brief rest at a reputable eating establishement and purshase a light repast for his crew. He will preferrable pick one that seems to have several well heeled people aslo still lingering aroud. As they finish their meal, Michael will hand both Grond and Grumbar a lizard longtail and say <span style="color: Sienna">"Light up boys, time for us to be our own Advertisment"</span></p><p></p><p>AS the complete the rounds of the provisions comapnies and chandlers, Michael will mention that he currently has a considerable cargo of foodstuff available should they know of anyone who may be interested.</p><p></p><p>Then next to an arms merchant....</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2578871, member: 28453"] [b]Mermaids Rest[/b] As getting medical supplies and araments aboard the ship is perhaps two of the top five prioriteis, Michael will call on the various apothecaries etc and see what they have to offer. He will inform each that he is in need of bandages, healing herbs, perhaps a few splints and slings as well as general medical equipment such as antestipc and alcohol. He will then inquire as to any unique items they may possess as well as any interesting bits of local gossip. [COLOR=DarkGreen]Medical Goods ie Diplomacy for negiogate[/COLOR] Micahel Stormrolls 1d20 +9, getting [11,9] = (20) Micahel Stormrolls 1d20 +9, getting [18,9] = (27) Micahel Stormrolls 1d20 +9, getting [2,9] = (11) [COLOR=DarkGreen]Gossipp Rolls[/COLOR] Michael Stormrolls 1d20 +7, getting [3,7] = (10) Michael Stormrolls 1d20 +7, getting [5,7] = (12) Michael Stormrolls 1d20 +7, getting [5,7] = (12) I figure it will take to just after lunch for Michale to finish this portion of the trip. After concluding the medical purchases and if nothing else developes from it Michael will take a brief rest at a reputable eating establishement and purshase a light repast for his crew. He will preferrable pick one that seems to have several well heeled people aslo still lingering aroud. As they finish their meal, Michael will hand both Grond and Grumbar a lizard longtail and say [COLOR=Sienna]"Light up boys, time for us to be our own Advertisment"[/COLOR] AS the complete the rounds of the provisions comapnies and chandlers, Michael will mention that he currently has a considerable cargo of foodstuff available should they know of anyone who may be interested. Then next to an arms merchant.... [/QUOTE]
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