Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="J. Alexander" data-source="post: 2983181" data-attributes="member: 28453"><p><strong>Sailing Ship to Be</strong></p><p></p><p>Okay Scott, I have put a lot of thought into it and given Michael's personality and hatred to most sea goers and this reliance on firepower and unorthodox stargety to win the days, I have decided to keep my original ship design....that is a ship with two gun decks so to speak...mounting 7 ballistas per side per deck. wtih a total of four ballesita being mounted in the stern areas. Thus a broadside would consit of 28 ballista bolts doing 3d6 damage while any attacker coming from behind would be subject to 4 ballistas doing 4d6. Note this does not inculde any weapons that may eventually be mounted on the sailing deck or on the quarterdeck and bow...still thiking about that one...but am leaning to a swivel mounted ballista that is perhaps magical augmented for them.......that would bring a maxium of 30 ballista plus any special damage per broadside. YEAH i know overkilll but it is not as bad as it seems....</p><p></p><p>In regards to the ship, we had discussed the feasablity of extra dimensional space accessed thru a special staircase. I do wish to keep it but the space will be so consturcted to simple appear as another deck and be kept to the dimensions of the ship...this makes it a lot easier for me to design and keeps in line with the nautical theme. You mentioned the possability of acutaly creating a small fortress on the astral plan and that may be dooable...depending on the costs etc...i mean ideally he would get more bang for his buck that way but it would entail having to defend it against astral critters.........my idea would be to se if by some way of enchanment the ship could enter the astral plane and sail there...it would be neat and allow a means to scout and survey the area instead of being in a fixed location...who knows maybe even one day add the etheral plane to it or some other plane......could be fun ya know...If i remember correctly in our disccuions regarding the ship, each extra dimensional deck will increase the cost of the ship by 2500gp per deck as basicall it is one space that has been subdivided. So right now the ship consists of (in my mind) a sailing deck, below deck, two gun decks, the hold and the bilde given a physical space of 4 decks above the bilge and below the sailing deck. With each deck being roughly ten feet high that would give it a depth of 15 feet below the water line. and 25 feew above the water line to the sailing deck. Added the sailing deck sides and you should get rougly 29 feet above the waterline. Additional you have the two decks at the bow and stern making up the forecaslte and quarterdeck placing them roughly an additioanly 20 feet above the sailing deck.</p><p></p><p>Tons of space for toys and such i know ,,,,,the design is based of an English Heavy Frigate with three masts and a sailing speed of about 25 knots. Fast and deadly for sure.....The typical crew would be some 300 souls for such a ship with the minimum rigging crew of 30 to handle it.</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 2983181, member: 28453"] [b]Sailing Ship to Be[/b] Okay Scott, I have put a lot of thought into it and given Michael's personality and hatred to most sea goers and this reliance on firepower and unorthodox stargety to win the days, I have decided to keep my original ship design....that is a ship with two gun decks so to speak...mounting 7 ballistas per side per deck. wtih a total of four ballesita being mounted in the stern areas. Thus a broadside would consit of 28 ballista bolts doing 3d6 damage while any attacker coming from behind would be subject to 4 ballistas doing 4d6. Note this does not inculde any weapons that may eventually be mounted on the sailing deck or on the quarterdeck and bow...still thiking about that one...but am leaning to a swivel mounted ballista that is perhaps magical augmented for them.......that would bring a maxium of 30 ballista plus any special damage per broadside. YEAH i know overkilll but it is not as bad as it seems.... In regards to the ship, we had discussed the feasablity of extra dimensional space accessed thru a special staircase. I do wish to keep it but the space will be so consturcted to simple appear as another deck and be kept to the dimensions of the ship...this makes it a lot easier for me to design and keeps in line with the nautical theme. You mentioned the possability of acutaly creating a small fortress on the astral plan and that may be dooable...depending on the costs etc...i mean ideally he would get more bang for his buck that way but it would entail having to defend it against astral critters.........my idea would be to se if by some way of enchanment the ship could enter the astral plane and sail there...it would be neat and allow a means to scout and survey the area instead of being in a fixed location...who knows maybe even one day add the etheral plane to it or some other plane......could be fun ya know...If i remember correctly in our disccuions regarding the ship, each extra dimensional deck will increase the cost of the ship by 2500gp per deck as basicall it is one space that has been subdivided. So right now the ship consists of (in my mind) a sailing deck, below deck, two gun decks, the hold and the bilde given a physical space of 4 decks above the bilge and below the sailing deck. With each deck being roughly ten feet high that would give it a depth of 15 feet below the water line. and 25 feew above the water line to the sailing deck. Added the sailing deck sides and you should get rougly 29 feet above the waterline. Additional you have the two decks at the bow and stern making up the forecaslte and quarterdeck placing them roughly an additioanly 20 feet above the sailing deck. Tons of space for toys and such i know ,,,,,the design is based of an English Heavy Frigate with three masts and a sailing speed of about 25 knots. Fast and deadly for sure.....The typical crew would be some 300 souls for such a ship with the minimum rigging crew of 30 to handle it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
A Warlock Alone, Island Empire solo game
Top