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<blockquote data-quote="Scotley" data-source="post: 3054281" data-attributes="member: 11520"><p>OOC: Damn, my buttermilk is hardly gone and already more questions. Okay, to address your earlier question. Metamagic feats such as still spell require you to use a higher level slot. That doesn't really work for invocations. I suppose you could drop one of your higer ranked invocations in favor of a stilled eldrich blast, but given the small number you get this seems a poor choice. As an option in Unearthed Arcana, metamagic feats can be learned to function 3x a day at the normal level instead of using them an unlimited number of times at a higher slot. I would let you take the feat with the 3x a day limit. </p><p></p><p>A lot of the information about diet and trade can be found in the notes I gave you on the world. It talks specifically about trade goods. Given a little time I will list some of that here if you'd like. </p><p></p><p>I would say a crew of 75 for a large trader is a reasonable number for my world. Perhaps a spellcaster or two would be added to the crew, but that's about the only real difference. </p><p></p><p>Pirate ships are more like warships. They don't normally go to sea for long voyages. They operate from bases like Mermaids Rest and may only go out for a couple of weeks to a month at a time to reduce the amount of food and water needed. They need overwhelming numbers to win the day, especially since they can't aford to lose the ship itself, so most of the fighting is hand to hand rather than using heavy weapons, fire or destructive magic. </p><p></p><p>As for wood, your 2.5x is about right. However, a lot of the structure of modern ships is metal, which reduces the wood cost, but increased the labor cost. The heavy cannon does not exist so the 12 to 18 inch thick wood of real world ships is also not required. I would say numbers in the range of 150,000 and 500,000 are more in line. </p><p></p><p>The economy is coming back after the very limited trade and population loss of the plague years. It is a boom time and fortunes are made. </p><p></p><p>Armies are less important than ships when it comes to power. Huge standing armies are not common. The number of ships, sailors, and marines are much more important. </p><p></p><p>Slavery was outlawed during the time of the eradicationists and remains illeagle everywhere in the Empire. This is not the case in Bastiander a distant desert land ruled by Gnolls. </p><p></p><p>Letters of credit have replaced large sums of money though bars are sometimes used when it is necessary. I didn't change from the gold standard in my game. Gold is the coin of choice for trade. However, the average laborer may never have a gold in his pouch. There is a great disparity in the wealthy and the poor.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3054281, member: 11520"] OOC: Damn, my buttermilk is hardly gone and already more questions. Okay, to address your earlier question. Metamagic feats such as still spell require you to use a higher level slot. That doesn't really work for invocations. I suppose you could drop one of your higer ranked invocations in favor of a stilled eldrich blast, but given the small number you get this seems a poor choice. As an option in Unearthed Arcana, metamagic feats can be learned to function 3x a day at the normal level instead of using them an unlimited number of times at a higher slot. I would let you take the feat with the 3x a day limit. A lot of the information about diet and trade can be found in the notes I gave you on the world. It talks specifically about trade goods. Given a little time I will list some of that here if you'd like. I would say a crew of 75 for a large trader is a reasonable number for my world. Perhaps a spellcaster or two would be added to the crew, but that's about the only real difference. Pirate ships are more like warships. They don't normally go to sea for long voyages. They operate from bases like Mermaids Rest and may only go out for a couple of weeks to a month at a time to reduce the amount of food and water needed. They need overwhelming numbers to win the day, especially since they can't aford to lose the ship itself, so most of the fighting is hand to hand rather than using heavy weapons, fire or destructive magic. As for wood, your 2.5x is about right. However, a lot of the structure of modern ships is metal, which reduces the wood cost, but increased the labor cost. The heavy cannon does not exist so the 12 to 18 inch thick wood of real world ships is also not required. I would say numbers in the range of 150,000 and 500,000 are more in line. The economy is coming back after the very limited trade and population loss of the plague years. It is a boom time and fortunes are made. Armies are less important than ships when it comes to power. Huge standing armies are not common. The number of ships, sailors, and marines are much more important. Slavery was outlawed during the time of the eradicationists and remains illeagle everywhere in the Empire. This is not the case in Bastiander a distant desert land ruled by Gnolls. Letters of credit have replaced large sums of money though bars are sometimes used when it is necessary. I didn't change from the gold standard in my game. Gold is the coin of choice for trade. However, the average laborer may never have a gold in his pouch. There is a great disparity in the wealthy and the poor. [/QUOTE]
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