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<blockquote data-quote="Scotley" data-source="post: 3769060" data-attributes="member: 11520"><p>Willum takes the full force of the icy blast, and while he survives it, just barely, he is weakened such that his song just fails to overcome the wind. Grond's axe finds a weak point in the Ice Kings armor and deals a powerful acidic blow. (note that undead are not subject to crits) This is followed by Michael's eldritch blast. Mammoth turns on Grond. The towering 15' tall 10 ton mammoth lowers its head to <a href="http://invisiblecastle.com/find.py?id=1258672" target="_blank">gore (1d20+20=40)</a> Grond. (<a href="http://invisiblecastle.com/find.py?id=1258678" target="_blank">crit check (1d20+20=23)</a>) The <a href="http://invisiblecastle.com/find.py?id=1258680" target="_blank">tusks (4d10+36=65)</a> sink deep into his flesh and he is lifted bodily from the ground as the beast shakes the impaled Grond and tries to fling him. The crew try to fire at the mammoth, but their concern for not hitting Grond and the beast's thick hide mean that only a few missles reach it. The snowmen continue to hurl balls of ice, but now they too are hamper by the need to avoid hitting the great cats swarming over the boat. The ogres and the Entombed crash together on the icy ramp leading up to the ship. The icy undead are slow, but very powerful. They concentrate all their massive blows on one ogre ignoring the rest. The blows not only impact hard, but freeze sections of the Orge's skin where they hit. The poor fellow is slain outright. One of the entombed wraps massive arms around the body and together they sink into the ice vanishing. The Ogre's great clubs knock huge chunks of ice from the other two undead, but their massive bodies appear to be able to take a hundred points or more. </p><p></p><p>OOC: Please be so kind as to roll for Grond a d20+str mod to avoid being tossed.</p></blockquote><p></p>
[QUOTE="Scotley, post: 3769060, member: 11520"] Willum takes the full force of the icy blast, and while he survives it, just barely, he is weakened such that his song just fails to overcome the wind. Grond's axe finds a weak point in the Ice Kings armor and deals a powerful acidic blow. (note that undead are not subject to crits) This is followed by Michael's eldritch blast. Mammoth turns on Grond. The towering 15' tall 10 ton mammoth lowers its head to [url=http://invisiblecastle.com/find.py?id=1258672]gore (1d20+20=40)[/url] Grond. ([url=http://invisiblecastle.com/find.py?id=1258678]crit check (1d20+20=23)[/url]) The [url=http://invisiblecastle.com/find.py?id=1258680]tusks (4d10+36=65)[/url] sink deep into his flesh and he is lifted bodily from the ground as the beast shakes the impaled Grond and tries to fling him. The crew try to fire at the mammoth, but their concern for not hitting Grond and the beast's thick hide mean that only a few missles reach it. The snowmen continue to hurl balls of ice, but now they too are hamper by the need to avoid hitting the great cats swarming over the boat. The ogres and the Entombed crash together on the icy ramp leading up to the ship. The icy undead are slow, but very powerful. They concentrate all their massive blows on one ogre ignoring the rest. The blows not only impact hard, but freeze sections of the Orge's skin where they hit. The poor fellow is slain outright. One of the entombed wraps massive arms around the body and together they sink into the ice vanishing. The Ogre's great clubs knock huge chunks of ice from the other two undead, but their massive bodies appear to be able to take a hundred points or more. OOC: Please be so kind as to roll for Grond a d20+str mod to avoid being tossed. [/QUOTE]
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