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A Warping of the Blood - Full
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<blockquote data-quote="Jolmo" data-source="post: 2191625" data-attributes="member: 14908"><p>I made a few single-use items with a ritual warrior flavor and thought I'd ask if there's any chance of halving the price if I have to use up a ritual of the same level as the spell level when I use them. (Not for 0-level ones obviously)</p><p></p><p>The items are compressed into the sblock below for those who wants to see them.[sblock]<em>Acrobatics</em> (+5 competence bonus to Balance, Climb, Jump, and Tumble for 10 minutes) - A small crystal, created by Akashics to contain the instinctual memories of great acrobats, is consumed by the warrior in a ritual which lets him assimilates the memories for a time. The crystal costs 100 gp.</p><p></p><p><em>Bash</em> (+2 or +5 competence bonus to attack and damage to one melee attack, made within a round after the ritual) - A perfectly round stone, strengthened with magic, is crushed in the warriors hand. The concentration and strength required to do so helps him focus on making his next attack more powerful. Stones of different sizes and enchantment gives different bonuses: +2 50 gp, +5 100 gp.</p><p></p><p><em>Seeker</em> (+2 or +5 competence bonus to attack and damage to one ranged attack, made within a round after the ritual) - Throwing a ring, enchanted to attract arrows, in front of him the warrior fires straight through it as he can see his target through it. The ring is cut in half by the arrow, but the arrow flies true to hit its mark. Rings of different power can be used for this ritual: +2 50 gp, +5 100 gp.</p><p></p><p><em>Canny Effort</em> (+2 or +10 competence bonus to one skill check, made within a round after the ritual) - Opening a tiny box, magically prepared to ignite the incense contained within, the warrior moves it ritually around his body, strengthening his focus on the task before him. Incense of warrying strength work for this ritual: +2 50 gp, +10 100 gp.</p><p></p><p><em>Saving Grace</em> (+3 luck bonus to one saving throw category, chosen at the purchase of the component, for 1 minute) - Tiny needles, enchanted to strengthen the body in various ways are inserted at specific points in the body, needles for different parts of the body are enchanted in different ways, and so cannot be used interchangeably. A set of needles costs 100 gp and their magic is drained when the effect ends.</p><p></p><p><em>Scent Bane</em> (leave no scent for one minute) - Covering himself with a fine magical powder which absorbs his smell for a time, the warrior performs a ritual which lets him keep from emitting any new smell. The powder costs 50 gp.</p><p></p><p><em>Scent Tracker</em> (gain Scent ability for 10 minutes) - Marking his face with a magical paint in a pattern accenting his nose, the warrior becomes more aware of his sense of smell, letting him access more information from it. The paint costs 100 gp for one use.[/sblock]</p></blockquote><p></p>
[QUOTE="Jolmo, post: 2191625, member: 14908"] I made a few single-use items with a ritual warrior flavor and thought I'd ask if there's any chance of halving the price if I have to use up a ritual of the same level as the spell level when I use them. (Not for 0-level ones obviously) The items are compressed into the sblock below for those who wants to see them.[sblock][I]Acrobatics[/I] (+5 competence bonus to Balance, Climb, Jump, and Tumble for 10 minutes) - A small crystal, created by Akashics to contain the instinctual memories of great acrobats, is consumed by the warrior in a ritual which lets him assimilates the memories for a time. The crystal costs 100 gp. [I]Bash[/I] (+2 or +5 competence bonus to attack and damage to one melee attack, made within a round after the ritual) - A perfectly round stone, strengthened with magic, is crushed in the warriors hand. The concentration and strength required to do so helps him focus on making his next attack more powerful. Stones of different sizes and enchantment gives different bonuses: +2 50 gp, +5 100 gp. [I]Seeker[/I] (+2 or +5 competence bonus to attack and damage to one ranged attack, made within a round after the ritual) - Throwing a ring, enchanted to attract arrows, in front of him the warrior fires straight through it as he can see his target through it. The ring is cut in half by the arrow, but the arrow flies true to hit its mark. Rings of different power can be used for this ritual: +2 50 gp, +5 100 gp. [I]Canny Effort[/I] (+2 or +10 competence bonus to one skill check, made within a round after the ritual) - Opening a tiny box, magically prepared to ignite the incense contained within, the warrior moves it ritually around his body, strengthening his focus on the task before him. Incense of warrying strength work for this ritual: +2 50 gp, +10 100 gp. [I]Saving Grace[/I] (+3 luck bonus to one saving throw category, chosen at the purchase of the component, for 1 minute) - Tiny needles, enchanted to strengthen the body in various ways are inserted at specific points in the body, needles for different parts of the body are enchanted in different ways, and so cannot be used interchangeably. A set of needles costs 100 gp and their magic is drained when the effect ends. [I]Scent Bane[/I] (leave no scent for one minute) - Covering himself with a fine magical powder which absorbs his smell for a time, the warrior performs a ritual which lets him keep from emitting any new smell. The powder costs 50 gp. [I]Scent Tracker[/I] (gain Scent ability for 10 minutes) - Marking his face with a magical paint in a pattern accenting his nose, the warrior becomes more aware of his sense of smell, letting him access more information from it. The paint costs 100 gp for one use.[/sblock] [/QUOTE]
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