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<blockquote data-quote="Rystil Arden" data-source="post: 2227033" data-attributes="member: 29014"><p>*Green eyes...an interest in runes...Vayj can't take it any more. He starts quivering in discomfort as if he is about to burst and bursts into tears again. Struggling mightily, he manages to choke out.*</p><p></p><p>"I...I...I'm sorry. You...remind me of someone I...used to know...Painful memories." </p><p></p><p>*He closes his eyes and pushes all the memories away, drawing runes over and over again on the table with his little finger, concentrating only on the runes so that nothing else exists any longer. His voice becomes steadier, mellifluous and calm as he floats adrift on a sea of runes in his own little world, pontificating on his passion like an excited professor to a room full of students, instead of to the girl sitting next to him who he doesn't seem to see anymore as an individual.*</p><p></p><p>"It all began with my study into the effects of runes onto the magic of magisters, something that few believe to be worthwhile, as they consider it the domain of runethanes. However, I combined the arts in a daring thesis, discovering a melding between the two that produced more powerful spells. Then I began to research what I can only call 'metarunic' influences in our world...It is somewhat hard to explain...perhaps an example: One would think that it would be far easier and less expensive to create magical glasses that did *not* have strange restrictions and abjurations that forced their users to put the liquid in their mouth, since it would seem to take far less magic to do this, and it is not as if one or the other is usable more times per day or for a longer duration. And yet, it still costs less to make the restricted glasses, which runs against common sense. Why? Metarunic influences! Metarunic influences work in our world as a force similar to the Thermodynamics that increase entropy at all times, except that Metarunic influences work to quantise the real-world effect of magic in such a way that it becomes more difficult or expensive to create or enspell something that will be more useful, even if the less useful magic seems to be more magically complicated. It is fascinating, really! It indicates a group of metagods, who exist beyond the realms of the normal gods. Here:"</p><p></p><p>*He uses his ability from the flavour-text of the Runic Template to draw glowing runes in the air, using the space in front of him as a blackboard*</p><p></p><p>"This set of runes, represent our world."</p><p></p><p>*He draws more runes and connects them in a complicated orrery*</p><p></p><p>"And these are the planes of the gods and other worlds, like the ones from which the alabasts originate."</p><p></p><p>*Now he draws a sphere around the orrery and places some other runes outside the orrery*</p><p></p><p>"These are the metarunic influences, led by the elder metabeing that I have termed Ko'Ocet-Nom the Balancer. The metarunic influences that exist as vassals to The Balancer are something like guardian angels, in a way, but masters of destiny as well. Ever wonder why heroes are sometimes able to do something really incredible when the day must be saved, never to reproduce this stunning feat of bravery or magic again? This is because a metarunic influence was smiling upon them, for each hero has a guardian who seeks to weave their destiny properly among the runes."</p><p></p><p>*Vayj frowns a little but doesn't relapse*</p><p></p><p>"Mine is hardly a guardian though, seeking only sorrow and despair for me...Those who are not heroes must deal with the divided attentions of the other metarunic influences, which is a mixed blessing and a curse. It does mean that they cannot perform truly heroic feats, but on the other hand, it frees their destiny from the tangled webs of wicked influences like that which controls mine."</p><p></p><p>*His eyes seem to come back to the present location*</p><p></p><p>"I'm sorry, was I boring you with that?"</p><p></p><p>*Then he realises to whom he is talking and looks away hurriedly, letting his runic images fade.*</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2227033, member: 29014"] *Green eyes...an interest in runes...Vayj can't take it any more. He starts quivering in discomfort as if he is about to burst and bursts into tears again. Struggling mightily, he manages to choke out.* "I...I...I'm sorry. You...remind me of someone I...used to know...Painful memories." *He closes his eyes and pushes all the memories away, drawing runes over and over again on the table with his little finger, concentrating only on the runes so that nothing else exists any longer. His voice becomes steadier, mellifluous and calm as he floats adrift on a sea of runes in his own little world, pontificating on his passion like an excited professor to a room full of students, instead of to the girl sitting next to him who he doesn't seem to see anymore as an individual.* "It all began with my study into the effects of runes onto the magic of magisters, something that few believe to be worthwhile, as they consider it the domain of runethanes. However, I combined the arts in a daring thesis, discovering a melding between the two that produced more powerful spells. Then I began to research what I can only call 'metarunic' influences in our world...It is somewhat hard to explain...perhaps an example: One would think that it would be far easier and less expensive to create magical glasses that did *not* have strange restrictions and abjurations that forced their users to put the liquid in their mouth, since it would seem to take far less magic to do this, and it is not as if one or the other is usable more times per day or for a longer duration. And yet, it still costs less to make the restricted glasses, which runs against common sense. Why? Metarunic influences! Metarunic influences work in our world as a force similar to the Thermodynamics that increase entropy at all times, except that Metarunic influences work to quantise the real-world effect of magic in such a way that it becomes more difficult or expensive to create or enspell something that will be more useful, even if the less useful magic seems to be more magically complicated. It is fascinating, really! It indicates a group of metagods, who exist beyond the realms of the normal gods. Here:" *He uses his ability from the flavour-text of the Runic Template to draw glowing runes in the air, using the space in front of him as a blackboard* "This set of runes, represent our world." *He draws more runes and connects them in a complicated orrery* "And these are the planes of the gods and other worlds, like the ones from which the alabasts originate." *Now he draws a sphere around the orrery and places some other runes outside the orrery* "These are the metarunic influences, led by the elder metabeing that I have termed Ko'Ocet-Nom the Balancer. The metarunic influences that exist as vassals to The Balancer are something like guardian angels, in a way, but masters of destiny as well. Ever wonder why heroes are sometimes able to do something really incredible when the day must be saved, never to reproduce this stunning feat of bravery or magic again? This is because a metarunic influence was smiling upon them, for each hero has a guardian who seeks to weave their destiny properly among the runes." *Vayj frowns a little but doesn't relapse* "Mine is hardly a guardian though, seeking only sorrow and despair for me...Those who are not heroes must deal with the divided attentions of the other metarunic influences, which is a mixed blessing and a curse. It does mean that they cannot perform truly heroic feats, but on the other hand, it frees their destiny from the tangled webs of wicked influences like that which controls mine." *His eyes seem to come back to the present location* "I'm sorry, was I boring you with that?" *Then he realises to whom he is talking and looks away hurriedly, letting his runic images fade.* [/QUOTE]
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