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<blockquote data-quote="Troll Lord" data-source="post: 285729" data-attributes="member: 1163"><p><strong>Can someone bounce a brick off of Davis' skull?</strong></p><p></p><p>Hey Joe, Don't let Davis' insane ramblings fool you into thinking that "Vulcan's Cauldron" is another book of guns and weapons. Alright this probably will sound jumbled, its late and I spent some 5 hours on the phone today and the last 7 hours hacking up a high level party of adventures. But here goes, this is what is going on :</p><p></p><p>"Comrades" is our brand name for our Modern RPG. We're using the d20 Modern rules as our core rule system. If you see the Comrades logo, you know what kind of game it is.</p><p></p><p>"Comrades" products are set in Erde: Industrial, an age resembling our own with all the Indianna Jones type possibilities for finding lost artifacts and so forth from the fantasy Erde (of course the DM can opt out of this with ease, his choice).</p><p></p><p>In Comrades products we'll debut new rules variants, new equipment(when needed) and so forth.</p><p></p><p>"Vulcan's Cauldron" is an adventure, it is the first book in the Comrades line. This is a 136 page three part adventure that plunges your characters on a quest for an artifact of tremendous value, eventually drawing you into a brutal battle between the Republic and the Eastern Democracies.</p><p></p><p>VC introduces Erde: Industrial, gives you a good adventure for your d20 Modern game and brings in some rules variants, most notably the Wastage Rules.</p><p></p><p>Does that make sense? I'm going to bed.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Troll Lord, post: 285729, member: 1163"] [b]Can someone bounce a brick off of Davis' skull?[/b] Hey Joe, Don't let Davis' insane ramblings fool you into thinking that "Vulcan's Cauldron" is another book of guns and weapons. Alright this probably will sound jumbled, its late and I spent some 5 hours on the phone today and the last 7 hours hacking up a high level party of adventures. But here goes, this is what is going on : "Comrades" is our brand name for our Modern RPG. We're using the d20 Modern rules as our core rule system. If you see the Comrades logo, you know what kind of game it is. "Comrades" products are set in Erde: Industrial, an age resembling our own with all the Indianna Jones type possibilities for finding lost artifacts and so forth from the fantasy Erde (of course the DM can opt out of this with ease, his choice). In Comrades products we'll debut new rules variants, new equipment(when needed) and so forth. "Vulcan's Cauldron" is an adventure, it is the first book in the Comrades line. This is a 136 page three part adventure that plunges your characters on a quest for an artifact of tremendous value, eventually drawing you into a brutal battle between the Republic and the Eastern Democracies. VC introduces Erde: Industrial, gives you a good adventure for your d20 Modern game and brings in some rules variants, most notably the Wastage Rules. Does that make sense? I'm going to bed.... :) [/QUOTE]
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