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A wasp swarm as a druid's companion?
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<blockquote data-quote="Pielorinho" data-source="post: 2364347" data-attributes="member: 259"><p>So how does this sound?</p><p>-Fill a 5' cube instead of a 10' cube.</p><p>-Directable to attack an enemy, but can only move to a new enemy by moving back to the druid first (you have to call them back and then point them out again). Note that throwing them and calling them back are both free actions, as they're the two tricks the swarm knows; getting them to do anything else is a move action.</p><p>-Can't be directed to attack an enemy more than a double-move away--they just can't perceive that far. (This greatly limits their utility as an assassination tool: no "Fly up that cliff face and kill the people on top of it one by one!"</p><p>-Maintain the 1d6 damage.</p><p>-Allow an animal handling trick DC 20 to attack the nearest living creature when they're "thrown" away from the druid: this would be a MEA, but would be a pretty great way to thwart invisibility, since the swarm comes equipped with tremorsense.</p><p>-Change Nauseated to Sickened, but keep it at full sickened value (-2 on most stuff). </p><p>-Maintain their nastiness against spellcasters.</p><p>-Allow victims of the swarm to, by going prone, roll around on the ground and automatically inflict their unarmed damage on the swarm. (This is the other main part of removing their assassination capability, but a creature that decides to "attack" the swarm in this manner makes itself vulnerable to PC attacks).</p><p></p><p>HOw's that sound?</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 2364347, member: 259"] So how does this sound? -Fill a 5' cube instead of a 10' cube. -Directable to attack an enemy, but can only move to a new enemy by moving back to the druid first (you have to call them back and then point them out again). Note that throwing them and calling them back are both free actions, as they're the two tricks the swarm knows; getting them to do anything else is a move action. -Can't be directed to attack an enemy more than a double-move away--they just can't perceive that far. (This greatly limits their utility as an assassination tool: no "Fly up that cliff face and kill the people on top of it one by one!" -Maintain the 1d6 damage. -Allow an animal handling trick DC 20 to attack the nearest living creature when they're "thrown" away from the druid: this would be a MEA, but would be a pretty great way to thwart invisibility, since the swarm comes equipped with tremorsense. -Change Nauseated to Sickened, but keep it at full sickened value (-2 on most stuff). -Maintain their nastiness against spellcasters. -Allow victims of the swarm to, by going prone, roll around on the ground and automatically inflict their unarmed damage on the swarm. (This is the other main part of removing their assassination capability, but a creature that decides to "attack" the swarm in this manner makes itself vulnerable to PC attacks). HOw's that sound? Daniel [/QUOTE]
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A wasp swarm as a druid's companion?
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