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A Watchman's Class?
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<blockquote data-quote="Maester Luwin" data-source="post: 4121007" data-attributes="member: 23259"><p>Hey Phlebas! Thanks for your advice as well. The reason I was leaning toward the Fighter option was that the generic Watchman is listed as a fighter. Now I was thinking on making the Watch Commander (a Deputy Constable) a Urban Ranger so that was a good call. A Deputy Constable will have 2 Sgt-at-Arms, 6 Junior Stg's, & 30 Men-at-Arms underneath him/ at his command. I was thinking of the other player characters being the Sgt-at-Arms. One being a Watchman Fighter type & the other a Thug variant fighter (local hero who rose from the Slums of the Old City & made good). The latter would be useful as an enforcer/ good for local contacts. Now then that would give me three basic fighter types all with their pro's & con's.</p><p></p><p><em>The characters would be stationed at the Old City Watch station. One would be its Night commander or Deputy Constable, two more would be Sergeant-at- Arms under his command but leading their own patrols, & either a low level mage and/ or cleric on loan to the station from the Mage Guild or Temple of St Cuthbert who would aid the team with their magic. Each character would have his own contacts. This game would be heavy on roleplaying/ solving mysteries & lite on combat (though it will most definitely appear!).</em> </p><p></p><p>So you see there is an option for a player to take on the role of a minor mage or cleric as well. If a player wanted to play a rouge (maybe even a spy for the Thieve's Guild or vice versa) they could do so (reformed thief or mayhaps a scout or guide that is useful in the twisting dark alleyways of the Slum Quarter!).</p><p></p><p>Just some general background the Thieve's Guild & Beggar's Guild are at odds (open fighting between them may erupt without the intervention of the Watch itself). Some refugees have shown up from the Wild Coast after being displaced by the raiding orcs of the Pomarj (these are being preyed upon by the wily residents of this Quarter & they come to the Watch for assistance/ the Thieve's Guild is putting pressure upon the Lord Mayor as many of the refugees have turned to petty crime themselves to survive). A few members of the Streetcleaners & Sewermen Guild have come up missing. Oh & did I mention the Commander of the Day Shift is the Mayor's own cousin (& quite incompetent!).</p><p></p><p>So thanks once again to all! Maester Luwin</p></blockquote><p></p>
[QUOTE="Maester Luwin, post: 4121007, member: 23259"] Hey Phlebas! Thanks for your advice as well. The reason I was leaning toward the Fighter option was that the generic Watchman is listed as a fighter. Now I was thinking on making the Watch Commander (a Deputy Constable) a Urban Ranger so that was a good call. A Deputy Constable will have 2 Sgt-at-Arms, 6 Junior Stg's, & 30 Men-at-Arms underneath him/ at his command. I was thinking of the other player characters being the Sgt-at-Arms. One being a Watchman Fighter type & the other a Thug variant fighter (local hero who rose from the Slums of the Old City & made good). The latter would be useful as an enforcer/ good for local contacts. Now then that would give me three basic fighter types all with their pro's & con's. [I]The characters would be stationed at the Old City Watch station. One would be its Night commander or Deputy Constable, two more would be Sergeant-at- Arms under his command but leading their own patrols, & either a low level mage and/ or cleric on loan to the station from the Mage Guild or Temple of St Cuthbert who would aid the team with their magic. Each character would have his own contacts. This game would be heavy on roleplaying/ solving mysteries & lite on combat (though it will most definitely appear!).[/I] So you see there is an option for a player to take on the role of a minor mage or cleric as well. If a player wanted to play a rouge (maybe even a spy for the Thieve's Guild or vice versa) they could do so (reformed thief or mayhaps a scout or guide that is useful in the twisting dark alleyways of the Slum Quarter!). Just some general background the Thieve's Guild & Beggar's Guild are at odds (open fighting between them may erupt without the intervention of the Watch itself). Some refugees have shown up from the Wild Coast after being displaced by the raiding orcs of the Pomarj (these are being preyed upon by the wily residents of this Quarter & they come to the Watch for assistance/ the Thieve's Guild is putting pressure upon the Lord Mayor as many of the refugees have turned to petty crime themselves to survive). A few members of the Streetcleaners & Sewermen Guild have come up missing. Oh & did I mention the Commander of the Day Shift is the Mayor's own cousin (& quite incompetent!). So thanks once again to all! Maester Luwin [/QUOTE]
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