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General Tabletop Discussion
*Pathfinder & Starfinder
a way to deal with lax players?
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<blockquote data-quote="akbearfoot" data-source="post: 4832989" data-attributes="member: 33560"><p>It's a little funny to hear someone say that a wizard who likes fireball and magic missile, and a cleric that likes to cast Prayer are 'under casting'. All 3 of those spells rank fairly high on the 'best spells for the level' list. Magic missile is widely considered THE best 1st level spell, and fireball has been known since 1e as a benchmark spell that turns wizards from squishy annoyances to deadly threats.</p><p></p><p>Then there is the glaring 1.5 years to get to level 6 problem...If the players seem uninspired, its because the progression speed is 2 heart beats away from being in a coma.</p><p></p><p></p><p>Well guarded/played wizards near or above the level of the party are ALWAYS a deadly threat of a TPK. And usually the only way to get around golems is to do exactly what I heard explained....Save the useless magic and keep the meat shields alive!</p><p></p><p>8 Character deaths seems like tons to me. Enough that I wouldnt bother getting attached to my characters, or trying to develop them or enrich their histories. Why bother when the DM is going to kill you off once every 3 levels or so.</p><p></p><p>I think the perspective is a little skewed. A challenging encounter isn't supposed to kill 2-3 characters. Especially not if the firepower they are using is solid offensive spells, and one of the best 3rd level cleric buffs in the game. A regular encounter is only supposed to consume abotu 1/4 of the parties resources. If by challenging you mean 'barely scraping by in single digits with no spells left' Then you are setting the bar WAY too high.</p></blockquote><p></p>
[QUOTE="akbearfoot, post: 4832989, member: 33560"] It's a little funny to hear someone say that a wizard who likes fireball and magic missile, and a cleric that likes to cast Prayer are 'under casting'. All 3 of those spells rank fairly high on the 'best spells for the level' list. Magic missile is widely considered THE best 1st level spell, and fireball has been known since 1e as a benchmark spell that turns wizards from squishy annoyances to deadly threats. Then there is the glaring 1.5 years to get to level 6 problem...If the players seem uninspired, its because the progression speed is 2 heart beats away from being in a coma. Well guarded/played wizards near or above the level of the party are ALWAYS a deadly threat of a TPK. And usually the only way to get around golems is to do exactly what I heard explained....Save the useless magic and keep the meat shields alive! 8 Character deaths seems like tons to me. Enough that I wouldnt bother getting attached to my characters, or trying to develop them or enrich their histories. Why bother when the DM is going to kill you off once every 3 levels or so. I think the perspective is a little skewed. A challenging encounter isn't supposed to kill 2-3 characters. Especially not if the firepower they are using is solid offensive spells, and one of the best 3rd level cleric buffs in the game. A regular encounter is only supposed to consume abotu 1/4 of the parties resources. If by challenging you mean 'barely scraping by in single digits with no spells left' Then you are setting the bar WAY too high. [/QUOTE]
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a way to deal with lax players?
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