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*Pathfinder & Starfinder
a way to deal with lax players?
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<blockquote data-quote="Magesmiley" data-source="post: 4851950" data-attributes="member: 26292"><p>So, one notion that comes to mind is to set up a situation where they can plan ahead. Let them get ahold of a map that sketches out a forthcoming adventure area, including what inhabits it. Put stuff in there which their regular tactics won't work against, or which other spells would be more effective choices.</p><p></p><p>If they have an ounce of sense, they'll consider their loadouts and choose spells which can more effectively deal with the encounters. I'd load it up with creatures with the fire type to start with.</p><p></p><p>If they still pick their standard loads, they have some serious issues.</p><p></p><p>A second notion that comes to mind: Give the enemies a favored soul and sorcerer with the players' favorite spells on their list. Have these NPCs ready actions to counterspell the players. Make sure it is a situation that the characters can retreat from to try again. The sorcerer/favored soul will outlast the wizard/cleric on spell slots if they insist on continuing.</p><p></p><p>I pulled this on one of my players one time when her wizard only ever prepped fireballs. It taught her to choose some other spells (still damage dealing, but at least other spells started madkingit into her daily choices).</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 4851950, member: 26292"] So, one notion that comes to mind is to set up a situation where they can plan ahead. Let them get ahold of a map that sketches out a forthcoming adventure area, including what inhabits it. Put stuff in there which their regular tactics won't work against, or which other spells would be more effective choices. If they have an ounce of sense, they'll consider their loadouts and choose spells which can more effectively deal with the encounters. I'd load it up with creatures with the fire type to start with. If they still pick their standard loads, they have some serious issues. A second notion that comes to mind: Give the enemies a favored soul and sorcerer with the players' favorite spells on their list. Have these NPCs ready actions to counterspell the players. Make sure it is a situation that the characters can retreat from to try again. The sorcerer/favored soul will outlast the wizard/cleric on spell slots if they insist on continuing. I pulled this on one of my players one time when her wizard only ever prepped fireballs. It taught her to choose some other spells (still damage dealing, but at least other spells started madkingit into her daily choices). [/QUOTE]
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