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General Tabletop Discussion
*Pathfinder & Starfinder
a way to deal with lax players?
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<blockquote data-quote="aboyd" data-source="post: 4853090" data-attributes="member: 44797"><p>You know, you could institute the Raise Dead rule. That rule says that you follow the level loss of a Raise Dead spell even if they don't use it. In other words, if a character dies, and gets raised, they lose a level. If a character retires and the player brings in a new character, they lose a level. No matter what, 1 level is lost for each character swap.</p><p></p><p>What happens is that even if the player doesn't care, his allies DO. In my own campaign, one player wanted to swap characters just about every game session. But he did it so much he ended up at 3rd level while everyone was just about to hit 6th. He started talking about his next character and everyone shouted, "NO!" At a certain point, a weak character becomes a liability. Peer pressure worked, and he's stuck with his character now for a whopping 4 sessions. He's <em>created</em> five new characters in that time, but they're just sitting around unused. He even managed to go <em>up</em> a level instead of down. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you're too invested (as I am, as are probably all the DMs posting to En World), spend that time on characters of your own. I've taken to not only creating cool NPC villains that use all the class features that my players ignore, but I've also taken to writing out the villain's first 10 or 20 attacks, so I can have a "roadmap" that leads me through each & every cool thing the enemy can do. I recently used a wizard with the Abrupt Jaunt optional class feature, and I must admit that the players were <em>hellbent</em> on killing the guy after he teleported out of threat range a couple of times.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4853090, member: 44797"] You know, you could institute the Raise Dead rule. That rule says that you follow the level loss of a Raise Dead spell even if they don't use it. In other words, if a character dies, and gets raised, they lose a level. If a character retires and the player brings in a new character, they lose a level. No matter what, 1 level is lost for each character swap. What happens is that even if the player doesn't care, his allies DO. In my own campaign, one player wanted to swap characters just about every game session. But he did it so much he ended up at 3rd level while everyone was just about to hit 6th. He started talking about his next character and everyone shouted, "NO!" At a certain point, a weak character becomes a liability. Peer pressure worked, and he's stuck with his character now for a whopping 4 sessions. He's [i]created[/i] five new characters in that time, but they're just sitting around unused. He even managed to go [i]up[/i] a level instead of down. :) If you're too invested (as I am, as are probably all the DMs posting to En World), spend that time on characters of your own. I've taken to not only creating cool NPC villains that use all the class features that my players ignore, but I've also taken to writing out the villain's first 10 or 20 attacks, so I can have a "roadmap" that leads me through each & every cool thing the enemy can do. I recently used a wizard with the Abrupt Jaunt optional class feature, and I must admit that the players were [i]hellbent[/i] on killing the guy after he teleported out of threat range a couple of times. [/QUOTE]
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