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A way to increase crossbows
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<blockquote data-quote="Kibo" data-source="post: 464810" data-attributes="member: 5451"><p>I think the real failing of Crossbows in Dnd stems from how armor was done. Namely that all weapons should have considerable critical ranges, but that armor should reduce those threat ranges to varying degrees while adding a little bit of armor class. In the end, the lack of such a system leaves the crossbows advantage (simple armor piercing capability) difficult to model and ultimately unrealized. Things like reload times and threatening for AoO start running into believability bumbers, particularly with the heavy crossbows with winches. That said you could do an exotic mighty crossbow option where people with high strength scores could load a heavy crossbow requiring a winch with a spanner giving it the reload time of a light crossbow. (I'd at least initially be inclined to go with a feat for this, but you could just make them roll a strength feat check for every reload too (maybe twice the non-critical maximum damage for the heavy crossbow with a spanner, and just the non-critical maximum damage for a mighty light crossbow)</p><p></p><p>In general there really isn't a reason you could have mighty crossbows that mimic might bows from a game mechanic perspecitve. More pull does strength bonus damage. Since a persons legs are something like 3x as strong as their arms you could even use 1.5x str modifier for the damage bonus. At low levels, that would be the buff warriors best friend.</p><p></p><p>Of course this is all my own uninformed opinion.</p></blockquote><p></p>
[QUOTE="Kibo, post: 464810, member: 5451"] I think the real failing of Crossbows in Dnd stems from how armor was done. Namely that all weapons should have considerable critical ranges, but that armor should reduce those threat ranges to varying degrees while adding a little bit of armor class. In the end, the lack of such a system leaves the crossbows advantage (simple armor piercing capability) difficult to model and ultimately unrealized. Things like reload times and threatening for AoO start running into believability bumbers, particularly with the heavy crossbows with winches. That said you could do an exotic mighty crossbow option where people with high strength scores could load a heavy crossbow requiring a winch with a spanner giving it the reload time of a light crossbow. (I'd at least initially be inclined to go with a feat for this, but you could just make them roll a strength feat check for every reload too (maybe twice the non-critical maximum damage for the heavy crossbow with a spanner, and just the non-critical maximum damage for a mighty light crossbow) In general there really isn't a reason you could have mighty crossbows that mimic might bows from a game mechanic perspecitve. More pull does strength bonus damage. Since a persons legs are something like 3x as strong as their arms you could even use 1.5x str modifier for the damage bonus. At low levels, that would be the buff warriors best friend. Of course this is all my own uninformed opinion. [/QUOTE]
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A way to increase crossbows
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