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<blockquote data-quote="Dannyalcatraz" data-source="post: 5002621" data-attributes="member: 19675"><p>I had chosen infusions because of the flavor, and in 3Ed, they were a lot more like potions.</p><p></p><p>As it turns out, I don't think infusions are in any of the sources I'm able to use anyway. If I take Brew Potion, I'm still going to try to go the "berries & tubers" route, if the DM doesn't object. They do describe such things in CompArc, after all.</p><p></p><p>As a Support Specialist, the most important Metamagic feat will probably be Extend spell- I'm not worried about beating saves, SR and the like, for the most part.</p><p></p><p>I'm not sure adding Mystic Theurge to the mix is going to help me all that much. Yes, it boosts both Clc & Wiz at the same time, but I won't get any boost to my Turning, my # of Feats, and gets tricky with that Spell Versatility ability.</p><p></p><p>I'm planning on taking Practiced Spellcaster for both Clc and Wiz. That will make him effectively Clc11/Wiz9 for casting purposes.</p><p></p><p>I like the Draconic Heritage feats, but I'm leaving them alone this time around- they're Sorc only. But the real reason I'm not using them is that I used them last campaign for my Mage-Brute build. Otherwise, I might just dump the SpecWiz and go Sorc with this build.</p><p></p><p>Hmmm...I <em>say</em> that...but can anyone help with a list of pros/cons the Sorc (assuming I go with the Draco feats) gives me compared to the SpecWiz in this build?</p><p></p><p>Pros: <ol> <li data-xf-list-type="ol">A few more spell slots- if nothing else, this means more cure spells due to Geomancer Spell Versatility,</li> <li data-xf-list-type="ol">The Draconic Breath as an offensive channel, and other Draconic feats have some nice benefits</li> <li data-xf-list-type="ol">Situational flexibility,</li> <li data-xf-list-type="ol">Cha as a casting stat synergizes with the Clc who uses it for Turning. <em>Edit:</em> this would also make Divine Feats much more viable.</li> </ol><p></p><p>Cons: <ol> <li data-xf-list-type="ol">Fewer spells known,</li> <li data-xf-list-type="ol">Qualifiy for Geomancer 1 level lower- probable build Clc3/Sorc4/Geo5, caster levels Clc6/Sorc6 (Clc10/Sorc10 w/Practiced Spellcaster)</li> <li data-xf-list-type="ol">2 fewer feats (no free Scribe Scroll, no bonus metamagic)</li> <li data-xf-list-type="ol">Fewer class skills</li> </ol></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5002621, member: 19675"] I had chosen infusions because of the flavor, and in 3Ed, they were a lot more like potions. As it turns out, I don't think infusions are in any of the sources I'm able to use anyway. If I take Brew Potion, I'm still going to try to go the "berries & tubers" route, if the DM doesn't object. They do describe such things in CompArc, after all. As a Support Specialist, the most important Metamagic feat will probably be Extend spell- I'm not worried about beating saves, SR and the like, for the most part. I'm not sure adding Mystic Theurge to the mix is going to help me all that much. Yes, it boosts both Clc & Wiz at the same time, but I won't get any boost to my Turning, my # of Feats, and gets tricky with that Spell Versatility ability. I'm planning on taking Practiced Spellcaster for both Clc and Wiz. That will make him effectively Clc11/Wiz9 for casting purposes. I like the Draconic Heritage feats, but I'm leaving them alone this time around- they're Sorc only. But the real reason I'm not using them is that I used them last campaign for my Mage-Brute build. Otherwise, I might just dump the SpecWiz and go Sorc with this build. Hmmm...I [I]say[/I] that...but can anyone help with a list of pros/cons the Sorc (assuming I go with the Draco feats) gives me compared to the SpecWiz in this build? Pros:[LIST=1] [*]A few more spell slots- if nothing else, this means more cure spells due to Geomancer Spell Versatility, [*]The Draconic Breath as an offensive channel, and other Draconic feats have some nice benefits [*]Situational flexibility, [*]Cha as a casting stat synergizes with the Clc who uses it for Turning. [I]Edit:[/I] this would also make Divine Feats much more viable. [/LIST] Cons:[LIST=1] [*]Fewer spells known, [*]Qualifiy for Geomancer 1 level lower- probable build Clc3/Sorc4/Geo5, caster levels Clc6/Sorc6 (Clc10/Sorc10 w/Practiced Spellcaster) [*]2 fewer feats (no free Scribe Scroll, no bonus metamagic) [*]Fewer class skills [/LIST] [/QUOTE]
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