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A wee bit of PC design...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5002657" data-attributes="member: 19675"><p>Well, because of this being changed to a 3.5 campaign, I'm going to have to give up 2 Schools. I took a look at the 3.5 spell lists, and I'm now very inclined to agree: I'm making him a Transmuter who is dropping Evocation and Necromancy. Certain spells I liked became Conjurations.</p><p></p><p>Even with the multiclassing, however, Practiced Spellcaster means my PC will only be 2-3 levels behind the pure Wizard in overall effectiveness of a spell we both know- with both PCs at 12th level, my guy will either have an effective Wizard level of 9th or 10th as a Sorcerer. What I won't have is his number of spells & versatility.</p><p></p><p></p><p>You're probably 100% right. Its hard to tell, though- we haven't faced much in the way of undead.</p><p></p><p>By "# of Feats," I'm referring to the possibility of 5 more levels of Wiz. Unlikely, I know, but...</p><p></p><p></p><p>That might be true RAW, but I'm a lawyer IRL, and I'm not sure I want to be called one in an RPG.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Some that aren't explicit in the text often say something about channeling "Negative or Positive" energy...the stuff that powers the standard Turning attempts. And in addition, the Elemental Divine feats specifically say "Elemental" energy. On top of that, Elemental Healing expressly says that you can't use standard Turning to activate it, "unlike other divine feats"- not dispositive, but surely indicative of the overall spirit of things.</p><p></p><p>Still, its worth asking. Odds are high that those Domain-based turns will never see much use. If I'd been able to play this PC in RttToEE, though, feats like Elemental Smiting or Elemental Healing might have come in handy!</p><p></p><p>And as the text of CompDiv points out, the Divine feats are a good tool for increasing the versatility of Paladins who- like this PC- perpetually lag a single-classed cleric in the Turning department.</p><p></p><p>The major flaw I see, though, is that this guy may not have a high enough Cha to justify any of the feats. I'm prioritizing Wis as his main stat, then Int. Since the PC will be able to wear the heaviest of armors, I won't worry about his Dex (unusual for me) and concentrate on Con. Str will probably be an afterthought, and Cha may not be much better.</p><p></p><p>OTOH, if I go with a Sorc build instead of SpecWiz, I KNOW he'll have Cha as his next highest stat, meaning he'd be a better turner...and a better utilizer of Divine Feats as well.</p><p></p><p></p><p></p><p>He might go for that.</p><p></p><p></p><p></p><p>He won't go for that- that sourcebook list is absolutely set in stone.</p><p></p><p>I'm still unsettled about race. Human gets the bonus feat & skill points, Dwarves get darkvision, save bonuses and won't get slowed down by heavy armor, Gnomes get a size bonus to AC & some spell-like abilities, and Elves get a couple of martial weapons to use.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5002657, member: 19675"] Well, because of this being changed to a 3.5 campaign, I'm going to have to give up 2 Schools. I took a look at the 3.5 spell lists, and I'm now very inclined to agree: I'm making him a Transmuter who is dropping Evocation and Necromancy. Certain spells I liked became Conjurations. Even with the multiclassing, however, Practiced Spellcaster means my PC will only be 2-3 levels behind the pure Wizard in overall effectiveness of a spell we both know- with both PCs at 12th level, my guy will either have an effective Wizard level of 9th or 10th as a Sorcerer. What I won't have is his number of spells & versatility. You're probably 100% right. Its hard to tell, though- we haven't faced much in the way of undead. By "# of Feats," I'm referring to the possibility of 5 more levels of Wiz. Unlikely, I know, but... That might be true RAW, but I'm a lawyer IRL, and I'm not sure I want to be called one in an RPG.;):lol: Some that aren't explicit in the text often say something about channeling "Negative or Positive" energy...the stuff that powers the standard Turning attempts. And in addition, the Elemental Divine feats specifically say "Elemental" energy. On top of that, Elemental Healing expressly says that you can't use standard Turning to activate it, "unlike other divine feats"- not dispositive, but surely indicative of the overall spirit of things. Still, its worth asking. Odds are high that those Domain-based turns will never see much use. If I'd been able to play this PC in RttToEE, though, feats like Elemental Smiting or Elemental Healing might have come in handy! And as the text of CompDiv points out, the Divine feats are a good tool for increasing the versatility of Paladins who- like this PC- perpetually lag a single-classed cleric in the Turning department. The major flaw I see, though, is that this guy may not have a high enough Cha to justify any of the feats. I'm prioritizing Wis as his main stat, then Int. Since the PC will be able to wear the heaviest of armors, I won't worry about his Dex (unusual for me) and concentrate on Con. Str will probably be an afterthought, and Cha may not be much better. OTOH, if I go with a Sorc build instead of SpecWiz, I KNOW he'll have Cha as his next highest stat, meaning he'd be a better turner...and a better utilizer of Divine Feats as well. He might go for that. He won't go for that- that sourcebook list is absolutely set in stone. I'm still unsettled about race. Human gets the bonus feat & skill points, Dwarves get darkvision, save bonuses and won't get slowed down by heavy armor, Gnomes get a size bonus to AC & some spell-like abilities, and Elves get a couple of martial weapons to use. [/QUOTE]
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