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A wee bit of PC design...
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5007478" data-attributes="member: 19675"><p>OK...here's what I have so far, in brief:</p><p></p><p>Brother Sycamore</p><p>Human, Age 37</p><p><strong>Classes:</strong></p><p>Clc of Obad-Hai (Earth & Plant) 3/Sorc 4/Geomancer 4/Mystic Theurge 1</p><p></p><p>Has 4th lvl Clc spells (cast at 11th level power) & 3rd lvl Sorc spells (cast at 10th level power). Can cast all of his spells in full armor without ASF due to Spell Versatility 3.</p><p></p><p><strong>Stats:</strong></p><p>Str 10</p><p>Dex 10</p><p>Con 16</p><p>Int 12</p><p>Wis 22</p><p>Cha 17</p><p></p><p><strong>Feats:</strong></p><p>Extend Spell</p><p>Extra Turning</p><p>Sacred Healing (CompDiv version)</p><p>Practiced Spellcaster- Clc</p><p>Practiced Spellcaster- Sorc</p><p>Improved Familiar- Sm. Earth Elemental</p><p></p><p>DM will be assigning magic gear to insure that new PCs are in line with the old party (which was a tad magic poor), so I don't know as yet how he'll be equipped in detail.</p><p></p><p>He will wear Hvy armor and use Quarterstaff and a Sickle as his main melee weapons. Spell Selection will emphasize Buff/Heals, but I'll have a couple of curveball spells up his sleeves- if the DM equips me with a decent magic weapon or 2, Whirling Blade with a magical sickle could be cool...</p><p></p><p>I went with Sorc after discussing the SpecWiz option for so long because of the reduced MAD factor...and that synergy with using the Sorc's casting stat with the Clc's Turning stat had a bunch of benefits.</p><p></p><p>Thanks for that suggestion about Divine feats, Foxwander- it proved to be the deciding factor. CompDiv's version of Sacred Healing combined with Extra Turning and this PC's stats means my all my partymates will "Fast Healing 1" for a significant amount...saving my actual cures for later. This, combined with Vigor (Mass, Lesser) Extended means Bro. Sycamore will be able to keep the party on their feet for much more than "15 minutes."</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5007478, member: 19675"] OK...here's what I have so far, in brief: Brother Sycamore Human, Age 37 [B]Classes:[/B] Clc of Obad-Hai (Earth & Plant) 3/Sorc 4/Geomancer 4/Mystic Theurge 1 Has 4th lvl Clc spells (cast at 11th level power) & 3rd lvl Sorc spells (cast at 10th level power). Can cast all of his spells in full armor without ASF due to Spell Versatility 3. [B]Stats:[/B] Str 10 Dex 10 Con 16 Int 12 Wis 22 Cha 17 [B]Feats:[/B] Extend Spell Extra Turning Sacred Healing (CompDiv version) Practiced Spellcaster- Clc Practiced Spellcaster- Sorc Improved Familiar- Sm. Earth Elemental DM will be assigning magic gear to insure that new PCs are in line with the old party (which was a tad magic poor), so I don't know as yet how he'll be equipped in detail. He will wear Hvy armor and use Quarterstaff and a Sickle as his main melee weapons. Spell Selection will emphasize Buff/Heals, but I'll have a couple of curveball spells up his sleeves- if the DM equips me with a decent magic weapon or 2, Whirling Blade with a magical sickle could be cool... I went with Sorc after discussing the SpecWiz option for so long because of the reduced MAD factor...and that synergy with using the Sorc's casting stat with the Clc's Turning stat had a bunch of benefits. Thanks for that suggestion about Divine feats, Foxwander- it proved to be the deciding factor. CompDiv's version of Sacred Healing combined with Extra Turning and this PC's stats means my all my partymates will "Fast Healing 1" for a significant amount...saving my actual cures for later. This, combined with Vigor (Mass, Lesser) Extended means Bro. Sycamore will be able to keep the party on their feet for much more than "15 minutes." [/QUOTE]
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