Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A weighty issue
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5837335" data-attributes="member: 42582"><p>I don't think this is true. If there are no encumbrance rules in the core, the only people who are likely to miss them are those who are familiar with them from earlier editions. And will therefore be fairly easily able to incorporate those earlier encumbrance rules. </p><p></p><p>I don't agree with this at all. Yes, it is an RPG. So yes, fictional positioning matters. But you don't necessarily need rules for it. There is no rule (that I'm aware of) stating that a bard who loses a finger may have some trouble playing the lute as well as s/he used to. This can be resolved in the course of play. Likewise, I don't need encumbrance rules to tell me that a PC dragging a chest filled with 100s of pounds of coins may have trouble running or jumping without letting go of it.</p><p></p><p></p><p>I agree that D&Dnext is highly likely to have PCs built in terms of capabilities that are both fictional attributes/belongings of the PC and player resources to deploy in the course of playing the game.</p><p></p><p>These are likely, at a minimum, to include weapons, spells and a range of inherent talents.</p><p></p><p>But is it a given that they must include 10' poles, iron spikes and torches? And even if they <em>do</em> include these as a default, you yourself note that there are options other than encumbrance for ratioining these things. (The most obvious one is rationing by cost - and spending money to buy things is a one-off burden on playtime and can be done as part of game prep, whereas encumbrance tends to be an ongoing burden on playtime that has to be continually tracked as things are picked up and used/put down.)</p><p></p><p>Although dungeon play has been one perennial focus of D&D, it was not the only focus and arguably, from the time of Oriental Adventures and Dragonlance through to the end of 2nd edition (a period of around 15 years), was not the primary focus (at least of published materials - extrapolating from these to actual play is of course a tricky business).</p><p></p><p>I think that encumbrance is <em>likely</em> to be in the core, because it has been in every edition of D&D, but I don't think it is <em>essential</em> that it be there. As one of the most widely ignored of rules subsystems, it is ripe for change.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5837335, member: 42582"] I don't think this is true. If there are no encumbrance rules in the core, the only people who are likely to miss them are those who are familiar with them from earlier editions. And will therefore be fairly easily able to incorporate those earlier encumbrance rules. I don't agree with this at all. Yes, it is an RPG. So yes, fictional positioning matters. But you don't necessarily need rules for it. There is no rule (that I'm aware of) stating that a bard who loses a finger may have some trouble playing the lute as well as s/he used to. This can be resolved in the course of play. Likewise, I don't need encumbrance rules to tell me that a PC dragging a chest filled with 100s of pounds of coins may have trouble running or jumping without letting go of it. I agree that D&Dnext is highly likely to have PCs built in terms of capabilities that are both fictional attributes/belongings of the PC and player resources to deploy in the course of playing the game. These are likely, at a minimum, to include weapons, spells and a range of inherent talents. But is it a given that they must include 10' poles, iron spikes and torches? And even if they [I]do[/I] include these as a default, you yourself note that there are options other than encumbrance for ratioining these things. (The most obvious one is rationing by cost - and spending money to buy things is a one-off burden on playtime and can be done as part of game prep, whereas encumbrance tends to be an ongoing burden on playtime that has to be continually tracked as things are picked up and used/put down.) Although dungeon play has been one perennial focus of D&D, it was not the only focus and arguably, from the time of Oriental Adventures and Dragonlance through to the end of 2nd edition (a period of around 15 years), was not the primary focus (at least of published materials - extrapolating from these to actual play is of course a tricky business). I think that encumbrance is [I]likely[/I] to be in the core, because it has been in every edition of D&D, but I don't think it is [I]essential[/I] that it be there. As one of the most widely ignored of rules subsystems, it is ripe for change. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A weighty issue
Top