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<blockquote data-quote="Cedric" data-source="post: 831859" data-attributes="member: 2044"><p>I was thinking tonight...dangerous I know. One of our group members who has never run before is thinking about starting a 3rd edition campaign for us to play. We are playing 1st edition right now.</p><p></p><p>Since I have run 3rd ed. in the past, I was trying to think of advice I could give him about making a good game without being too soft on us or killing us all. </p><p></p><p>That's when I had the realization...of all the things 3rd ed. has going for it, more then any other edition of D&D ... it's much, much easier for a "new" GM to introduce tough encounters without killing the party. </p><p></p><p>The ECL system and Challenge Rating system make it a breeze for a new or experienced GM to come up with combat encounters (or encounters that could become combat related) without just killing us off. </p><p></p><p>In 1st edition this is actually really tough....but in 3rd ed. it's made much, much easier. </p><p></p><p>To date I think this is the thing about 3rd ed. that impresses me the most...this and the skill system, which D&D has long needed.</p><p></p><p>I've actually wondered before, how do people who had no one to teach them get started. Cause 1st edition...while it's a great game...is just tough. There's very little guidance in the core books for encounter strength and balance.</p><p></p><p>Thoughts?</p><p></p><p>Cedric</p></blockquote><p></p>
[QUOTE="Cedric, post: 831859, member: 2044"] I was thinking tonight...dangerous I know. One of our group members who has never run before is thinking about starting a 3rd edition campaign for us to play. We are playing 1st edition right now. Since I have run 3rd ed. in the past, I was trying to think of advice I could give him about making a good game without being too soft on us or killing us all. That's when I had the realization...of all the things 3rd ed. has going for it, more then any other edition of D&D ... it's much, much easier for a "new" GM to introduce tough encounters without killing the party. The ECL system and Challenge Rating system make it a breeze for a new or experienced GM to come up with combat encounters (or encounters that could become combat related) without just killing us off. In 1st edition this is actually really tough....but in 3rd ed. it's made much, much easier. To date I think this is the thing about 3rd ed. that impresses me the most...this and the skill system, which D&D has long needed. I've actually wondered before, how do people who had no one to teach them get started. Cause 1st edition...while it's a great game...is just tough. There's very little guidance in the core books for encounter strength and balance. Thoughts? Cedric [/QUOTE]
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