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A well-meaning thread that degenerated into "is the OA Samuari historically accurate"
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<blockquote data-quote="gfunk" data-source="post: 1236069" data-attributes="member: 1813"><p><em>Crab</em>: DR 2/magic. Improves by 2 for every tattoo possessed.</p><p> </p><p>Monk BAB, Monk Saves, Monk Skills</p><p> </p><p>Most monk abilities stack (AC, unarmed damage, speed)</p><p> </p><p>Tatto at level 1 and every other level after that</p><p> </p><p><em>Arrowroot: </em>1/day/tattoo, Wis bonus x class level damage heal, but not on self</p><p> </p><p><em>Bamboo</em>: 1/day/tattoo, Add # tatoos as enhancement bonus to Con, 1 round/level</p><p> </p><p><em>Bat: </em>As Bamboo, but Dex</p><p> </p><p><em>Bellflower:</em> 1/day/tattoo, Add Cha mod as enhancement bonus to ability score (including Cha)</p><p> </p><p><em>Butterfly</em>: As Bamboo, but Wis</p><p> </p><p><em>Centipede</em>: 1/week, shadow walk</p><p> </p><p><em>Chameleon: </em>1/day/tattoo, alter self 1 hour/class level</p><p> </p><p><em>Crane: </em>When taken, immune to nonmagical diseases. Next tattoo, immune to poison. Next tattoo, cannot be magically aged/no penalties for aging. </p><p> </p><p><em>Chrysanthemum: </em>Heals hp equal to leel every hour in real sunlight</p><p> </p><p><em>Dragon: </em>1/day/tattoo, fire breath as <em>elixir</em></p><p> </p><p><em>Dragonfly: </em>1/day, dodge bonus to AC # tattoos, 1 round/class level</p><p> </p><p><em>Falcon: </em>Immune to fear, allies within 10 ft gain bonus vs. fear equal to Cha mod</p><p> </p><p><em>Lion</em>: 1/day/tattoo, smite +4 attack, Class level to dmg</p><p> </p><p><em>Monkey: </em>+1 on most Dex-based skills</p><p> </p><p><em>Moon, Crescent</em>: 1/day, ethereal jaunt</p><p> </p><p><em>Moon, Full</em>: 1/day/tattoo, +2 luck on attack, skill, or ability roll. Cannot be used during daylight hours</p><p> </p><p><em>Mountain</em>: 1/day/tattoo, Similar to defensive stand of Dwarven Defender, cannot be moved (no bull rush/trip), impossible to make Dex based skill checks</p><p> </p><p><em>Nightingale</em>: Heal damage equal to 2 x class level, self or others</p><p> </p><p><em>Ocean</em>: No need to eat, sleep, drink</p><p> </p><p><em>Phoenix</em>: SR = class level + 15</p><p> </p><p><em>Pine</em>: Remain Conscious feat (presumably typo, should be Diehard)</p><p> </p><p><em>Scorpion</em>: 1/day/tattoo, force foe to use lowest ability mod when making attack roll</p><p> </p><p><em>Spider</em>: Poison instead of stunning attack, 2 Con primary/secondary</p><p> </p><p><em>Sun</em>: 1/day/tattoo +2 on attack, skill, ability roll. Can only be used during daylight hours</p><p> </p><p><em>Tiger</em>: 1/day/tattoo, +1 attack +1d6 dmg, lasts 1 round/class level</p><p> </p><p><em>Tortoise</em>: 1/day/tattoo, can use class level for ranks of skill he does not have, add Cha mod to roll</p><p> </p><p><em>Wasp</em>: 1/day/tatto, haste, 1 round/class level</p><p> </p><p><em>White Mask</em>: As ring of mind shielding, +10 bonus on Bluff checks</p></blockquote><p></p>
[QUOTE="gfunk, post: 1236069, member: 1813"] [i]Crab[/i]: DR 2/magic. Improves by 2 for every tattoo possessed. Monk BAB, Monk Saves, Monk Skills Most monk abilities stack (AC, unarmed damage, speed) Tatto at level 1 and every other level after that [i]Arrowroot: [/i]1/day/tattoo, Wis bonus x class level damage heal, but not on self [i]Bamboo[/i]: 1/day/tattoo, Add # tatoos as enhancement bonus to Con, 1 round/level [i]Bat: [/i]As Bamboo, but Dex [i]Bellflower:[/i] 1/day/tattoo, Add Cha mod as enhancement bonus to ability score (including Cha) [i]Butterfly[/i]: As Bamboo, but Wis [i]Centipede[/i]: 1/week, shadow walk [i]Chameleon: [/i]1/day/tattoo, alter self 1 hour/class level [i]Crane: [/i]When taken, immune to nonmagical diseases. Next tattoo, immune to poison. Next tattoo, cannot be magically aged/no penalties for aging. [i]Chrysanthemum: [/i]Heals hp equal to leel every hour in real sunlight [i]Dragon: [/i]1/day/tattoo, fire breath as [i]elixir[/i] [i]Dragonfly: [/i]1/day, dodge bonus to AC # tattoos, 1 round/class level [i]Falcon: [/i]Immune to fear, allies within 10 ft gain bonus vs. fear equal to Cha mod [i]Lion[/i]: 1/day/tattoo, smite +4 attack, Class level to dmg [i]Monkey: [/i]+1 on most Dex-based skills [i]Moon, Crescent[/i]: 1/day, ethereal jaunt [i]Moon, Full[/i]: 1/day/tattoo, +2 luck on attack, skill, or ability roll. Cannot be used during daylight hours [i]Mountain[/i]: 1/day/tattoo, Similar to defensive stand of Dwarven Defender, cannot be moved (no bull rush/trip), impossible to make Dex based skill checks [i]Nightingale[/i]: Heal damage equal to 2 x class level, self or others [i]Ocean[/i]: No need to eat, sleep, drink [i]Phoenix[/i]: SR = class level + 15 [i]Pine[/i]: Remain Conscious feat (presumably typo, should be Diehard) [i]Scorpion[/i]: 1/day/tattoo, force foe to use lowest ability mod when making attack roll [i]Spider[/i]: Poison instead of stunning attack, 2 Con primary/secondary [i]Sun[/i]: 1/day/tattoo +2 on attack, skill, ability roll. Can only be used during daylight hours [i]Tiger[/i]: 1/day/tattoo, +1 attack +1d6 dmg, lasts 1 round/class level [i]Tortoise[/i]: 1/day/tattoo, can use class level for ranks of skill he does not have, add Cha mod to roll [i]Wasp[/i]: 1/day/tatto, haste, 1 round/class level [i]White Mask[/i]: As ring of mind shielding, +10 bonus on Bluff checks [/QUOTE]
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A well-meaning thread that degenerated into "is the OA Samuari historically accurate"
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