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A well-meaning thread that degenerated into "is the OA Samuari historically accurate"
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<blockquote data-quote="gfunk" data-source="post: 1236165" data-attributes="member: 1813"><p>Ronin is a samurai gone bad. It's just like a fallen Paladin who turns into a Blackguard. </p><p> </p><p>You gain infamy at 1st level, if someone has heard of you, usually DC 10 Gather Info or Knowledge (Nobility) then you get a -4 penalty on Cha skills.</p><p> </p><p>Banzai charge at 2nd. When charging, take a -2 to AC and +2 to hit. Can be raised in increments up to your BAB. So BAB of +8 means max of -8 AC and +8 to hit.</p><p> </p><p>Sneak attack, +1d6 at 1st level, +1d6 every 3rd level thereafter.</p><p> </p><p>Bonus feats at levels 5 and 10.</p><p> </p><p>Fighter BAB, saves, skills.</p><p> </p><p>1st-5th level ex-Samurai regains Ki smite feature.</p><p>6th-10th level ex-Samurai, as above, but gains Intimidation improvments</p><p>11th+ level ex-Samurai can cash in Samurai levels for Ronin.</p><p> </p><p>Swashbuckler</p><p>d10, Fighter BAB, Fighter saves, Monk skills</p><p>All weapons proficiency, light armor</p><p> </p><p>At 1st gains Weapon Finesse</p><p>At 2nd gains +1 to Reflex save, +2 11th, +3 20th</p><p>At 3rd gainst Int bonus to damage with light weapon or Finessable weapon</p><p>At 5th, Dodge feat, +2 at 10th, +3 at 15th, +4 at 20th</p><p>At 7th, Acrobatic Charge (a la duelist)</p><p>At 8th, +4 to hit when flanking</p><p>At 11th, may re-roll 1/day</p><p>At 13th, can always take 10 on Jump/Tumble checks</p><p>At 14th, crit deals 2 Str damage</p><p>At 17th, gains Slippery Mind</p><p>At 19th, creat delas 2 Str and 2 Con damage</p></blockquote><p></p>
[QUOTE="gfunk, post: 1236165, member: 1813"] Ronin is a samurai gone bad. It's just like a fallen Paladin who turns into a Blackguard. You gain infamy at 1st level, if someone has heard of you, usually DC 10 Gather Info or Knowledge (Nobility) then you get a -4 penalty on Cha skills. Banzai charge at 2nd. When charging, take a -2 to AC and +2 to hit. Can be raised in increments up to your BAB. So BAB of +8 means max of -8 AC and +8 to hit. Sneak attack, +1d6 at 1st level, +1d6 every 3rd level thereafter. Bonus feats at levels 5 and 10. Fighter BAB, saves, skills. 1st-5th level ex-Samurai regains Ki smite feature. 6th-10th level ex-Samurai, as above, but gains Intimidation improvments 11th+ level ex-Samurai can cash in Samurai levels for Ronin. Swashbuckler d10, Fighter BAB, Fighter saves, Monk skills All weapons proficiency, light armor At 1st gains Weapon Finesse At 2nd gains +1 to Reflex save, +2 11th, +3 20th At 3rd gainst Int bonus to damage with light weapon or Finessable weapon At 5th, Dodge feat, +2 at 10th, +3 at 15th, +4 at 20th At 7th, Acrobatic Charge (a la duelist) At 8th, +4 to hit when flanking At 11th, may re-roll 1/day At 13th, can always take 10 on Jump/Tumble checks At 14th, crit deals 2 Str damage At 17th, gains Slippery Mind At 19th, creat delas 2 Str and 2 Con damage [/QUOTE]
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A well-meaning thread that degenerated into "is the OA Samuari historically accurate"
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