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Community
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*Pathfinder & Starfinder
A "What if you're stuck with Golden Wyvern?" thread
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3914462" data-attributes="member: 710"><p>One could also handle it as a "meta-name". There are several physical laws or examples that are referred to by a famous mathematician that formulated it first (or at least more prominently). </p><p></p><p>"Focaults pendulum", "Newtonian Mechanics", "Einsteins Relativity Theory". </p><p></p><p>2 interpretations are now possible</p><p>1) There was a Gold Wyvern order in most campaign settings. It died out decades ago, but some of their members where famous for a certain metamagic technique. They were able to establish their own name for it. Basically, they take the role of a mathematician or scientist who published a law he figured out and has died out.</p><p></p><p>2) In our "default setting", there is a "Golden Wyvern" order. They developed a magical theory that allowed people to shape their spells. In their honor, the technique is still called "Golden Wyvern Technique" and anyone using it is considered an Adapt of it. </p><p>If we switch our setting, we would want to change the in-game name also. But we still refer to it via the "Golden Wyvern" term in mechanics, just as we would also say that an alternate Universe follows Newtonian Physics...</p><p>Since D&D sometimes implies a "Multiverse", in where all possible Campaign Setting exist in, this would work pretty well. High Level planar travellers of the Golden Wyvern order might have visited other planes and showed off their technique (intentionally or not) and other people picked this up.</p><p></p><p>---</p><p></p><p>Even 3.x (and I guess previous editions also) had a few fixed "fluff" names - Draconic, Celestial, Infernal, Abyssal, Terran or Common. The names sound pretty generic, but they still imply that every setting has these languages (since the names are part of the Speak Language skill description). IIRC, it even goes so far and explains which alphabet each one uses and which are shared.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3914462, member: 710"] One could also handle it as a "meta-name". There are several physical laws or examples that are referred to by a famous mathematician that formulated it first (or at least more prominently). "Focaults pendulum", "Newtonian Mechanics", "Einsteins Relativity Theory". 2 interpretations are now possible 1) There was a Gold Wyvern order in most campaign settings. It died out decades ago, but some of their members where famous for a certain metamagic technique. They were able to establish their own name for it. Basically, they take the role of a mathematician or scientist who published a law he figured out and has died out. 2) In our "default setting", there is a "Golden Wyvern" order. They developed a magical theory that allowed people to shape their spells. In their honor, the technique is still called "Golden Wyvern Technique" and anyone using it is considered an Adapt of it. If we switch our setting, we would want to change the in-game name also. But we still refer to it via the "Golden Wyvern" term in mechanics, just as we would also say that an alternate Universe follows Newtonian Physics... Since D&D sometimes implies a "Multiverse", in where all possible Campaign Setting exist in, this would work pretty well. High Level planar travellers of the Golden Wyvern order might have visited other planes and showed off their technique (intentionally or not) and other people picked this up. --- Even 3.x (and I guess previous editions also) had a few fixed "fluff" names - Draconic, Celestial, Infernal, Abyssal, Terran or Common. The names sound pretty generic, but they still imply that every setting has these languages (since the names are part of the Speak Language skill description). IIRC, it even goes so far and explains which alphabet each one uses and which are shared. [/QUOTE]
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A "What if you're stuck with Golden Wyvern?" thread
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