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A Whirlwind Question
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<blockquote data-quote="Coredump" data-source="post: 2302878" data-attributes="member: 6939"><p>No problem. But let me raise a couple of issues with you.</p><p></p><p>1. determine what is the power issue: In this case, Whirlwind attack? or Spiked chain? To me, spiked chain is more of a problem. I would be more inclined to nerf the combo instead of just the WWA. (ie, WWA only works in 5' radius, etc)</p><p></p><p>2. Determine how often the 'maximum' occurs: Lightning Bolt does 48d6 per level damage at its "maximum potential". But how often will you get that to happen? I understand the keep scenario, but I would wager that it would not happen nearly as often as you suspect. (but I could be wrong, and again, it is more of a problem with a chain weilder.)</p><p></p><p>3. How much benefit for change: In your example, they were already doing 24 pts of damage, the 3 more pionts from feats doesn't seem worth it to change the rules. For things like PA, remember it already has a trade-off. Many times, the added damage is offset by the penalty to hit. Off set as in you will do more damage by *not* using PA. (plus, if he used SChain two handed, he is giving up a bunch of attacks. If he uses it 2 handed, PA damage only affects teh primary hand, but the -tohit affects both.)</p><p></p><p>4. Remember what you are comparing: WWA is the 5th feat in a chain, and the other feats do not compliment it *at all*. Compare that to Cleave, which while maybe not as damaging at maximum, is only the second feat, and power attack *does* compliment it. So try comparing:</p><p> WWA vs. (power attack + Cleave + weap focus + Weap spec + combat reflexes)or..</p><p> WWA vs. (TWF + ITWF + GTWF + Weap finess + Imp Crit)</p><p></p><p>It is likely, combat reflexes will be more useful than WWA in such a close environment.</p><p>And if you want maximum potential, don't forget the cleave-mook-hit-BBEG (repeat) method.</p><p></p><p>I would be interested in your take on this. But it sounds like you are running a pretty fun campaign.... which is the point after-all.</p><p></p><p></p><p></p><p>Just saw this. I touched on it earlier, but I will expand. (either this, or clean out my driveway...)</p><p>A Spiked Chain can be used as a two handed weapon, and you get the 2X PA bonus. But they you are *not* using both ends, and you give up all of the TWF benefits. (and for a time, those feats are 'wasted')</p><p>If you use the Spiked chain as two weapons, you get to use TWF, and multiple attacks, but then it is like you are using a medium and light weapons, so PA only does 1X and 0X damage added, but the penalties are still both there.</p><p></p><p> </p><p>I see your logic, but I still think that is backwards as for effectiveness. He can use the added damage that costs him nothing (weap spec), but not those that suffer a trade-off (PA)?</p></blockquote><p></p>
[QUOTE="Coredump, post: 2302878, member: 6939"] No problem. But let me raise a couple of issues with you. 1. determine what is the power issue: In this case, Whirlwind attack? or Spiked chain? To me, spiked chain is more of a problem. I would be more inclined to nerf the combo instead of just the WWA. (ie, WWA only works in 5' radius, etc) 2. Determine how often the 'maximum' occurs: Lightning Bolt does 48d6 per level damage at its "maximum potential". But how often will you get that to happen? I understand the keep scenario, but I would wager that it would not happen nearly as often as you suspect. (but I could be wrong, and again, it is more of a problem with a chain weilder.) 3. How much benefit for change: In your example, they were already doing 24 pts of damage, the 3 more pionts from feats doesn't seem worth it to change the rules. For things like PA, remember it already has a trade-off. Many times, the added damage is offset by the penalty to hit. Off set as in you will do more damage by *not* using PA. (plus, if he used SChain two handed, he is giving up a bunch of attacks. If he uses it 2 handed, PA damage only affects teh primary hand, but the -tohit affects both.) 4. Remember what you are comparing: WWA is the 5th feat in a chain, and the other feats do not compliment it *at all*. Compare that to Cleave, which while maybe not as damaging at maximum, is only the second feat, and power attack *does* compliment it. So try comparing: WWA vs. (power attack + Cleave + weap focus + Weap spec + combat reflexes)or.. WWA vs. (TWF + ITWF + GTWF + Weap finess + Imp Crit) It is likely, combat reflexes will be more useful than WWA in such a close environment. And if you want maximum potential, don't forget the cleave-mook-hit-BBEG (repeat) method. I would be interested in your take on this. But it sounds like you are running a pretty fun campaign.... which is the point after-all. Just saw this. I touched on it earlier, but I will expand. (either this, or clean out my driveway...) A Spiked Chain can be used as a two handed weapon, and you get the 2X PA bonus. But they you are *not* using both ends, and you give up all of the TWF benefits. (and for a time, those feats are 'wasted') If you use the Spiked chain as two weapons, you get to use TWF, and multiple attacks, but then it is like you are using a medium and light weapons, so PA only does 1X and 0X damage added, but the penalties are still both there. I see your logic, but I still think that is backwards as for effectiveness. He can use the added damage that costs him nothing (weap spec), but not those that suffer a trade-off (PA)? [/QUOTE]
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