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Community
General Tabletop Discussion
*Pathfinder & Starfinder
A Whirlwind Question
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<blockquote data-quote="Treebore" data-source="post: 2303438" data-attributes="member: 10177"><p>Darth J.,</p><p></p><p>Since feats don't really have a realistic way to work, they are essentially just accepted as "a part of the reality", I think separating them out from spells is just as logical as anything else in D&D.</p><p></p><p>I see your points Coredump,</p><p></p><p>Spike chain really does take Whirlwind over the top, but the chain isn't the only reach weapon in the game, but it is the best to also work with trip, etc...</p><p></p><p>So not only does the spiked chain work with Whirlwind, it also helps make feats like trip and disarm be a bit easier to pull off.</p><p></p><p>But what can of worms do you open by limiting or eliminating the spiked chain? More issues of "realism" are brought up.</p><p></p><p>Also your comments about the Power Attack Trade offs. You do realize that since spiked chain, and any (I think) of the reach weapons are two handed, or useable as such. SO with Power Attack they take the -5 to hit, but get double the bonus to damage. With whirlwind you are only allowed to do one attack per round, period. So the TWF trade-off is really a non-issue anyways.</p><p></p><p>Using the BAB and buffs the PC in question had a +18 to hit. Plus he did not/does not have every feat or spell in place to raise that even more. So he lowers his attack to +13 for a +10 to damage to every target he hits. So that 19 average goes to 29. Granted he now has a 30% miss chance instead of 5% (against the 19 AC), but the pay-off of the damage bonus makes this risk very worthwhile.</p><p></p><p>I agree the "worst case scenario" isn't going to happen often, especially if I "meta-DM" the NPC's to act accordingly, despite the fact they shouldn't know, and therefore behave, as if they know how deadly the fighter is.</p><p></p><p>So I think it is just best to tone down the Whirlwind before I let it bring down the house. So people may not like how I am doing this, but I bet I'll be less frustrated with challenging the PC's in my game. At least I know for a fact my level of frustration will be lower. For our game that is all that matters, right?</p></blockquote><p></p>
[QUOTE="Treebore, post: 2303438, member: 10177"] Darth J., Since feats don't really have a realistic way to work, they are essentially just accepted as "a part of the reality", I think separating them out from spells is just as logical as anything else in D&D. I see your points Coredump, Spike chain really does take Whirlwind over the top, but the chain isn't the only reach weapon in the game, but it is the best to also work with trip, etc... So not only does the spiked chain work with Whirlwind, it also helps make feats like trip and disarm be a bit easier to pull off. But what can of worms do you open by limiting or eliminating the spiked chain? More issues of "realism" are brought up. Also your comments about the Power Attack Trade offs. You do realize that since spiked chain, and any (I think) of the reach weapons are two handed, or useable as such. SO with Power Attack they take the -5 to hit, but get double the bonus to damage. With whirlwind you are only allowed to do one attack per round, period. So the TWF trade-off is really a non-issue anyways. Using the BAB and buffs the PC in question had a +18 to hit. Plus he did not/does not have every feat or spell in place to raise that even more. So he lowers his attack to +13 for a +10 to damage to every target he hits. So that 19 average goes to 29. Granted he now has a 30% miss chance instead of 5% (against the 19 AC), but the pay-off of the damage bonus makes this risk very worthwhile. I agree the "worst case scenario" isn't going to happen often, especially if I "meta-DM" the NPC's to act accordingly, despite the fact they shouldn't know, and therefore behave, as if they know how deadly the fighter is. So I think it is just best to tone down the Whirlwind before I let it bring down the house. So people may not like how I am doing this, but I bet I'll be less frustrated with challenging the PC's in my game. At least I know for a fact my level of frustration will be lower. For our game that is all that matters, right? [/QUOTE]
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