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A Whirlwind Question
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<blockquote data-quote="beepeearr" data-source="post: 2303634" data-attributes="member: 20548"><p>Yeah, but other reach weapons don't trheaten the squares adjacent to the user as well.</p><p></p><p>If anything is broken with WWA it would be it's use with a spiked chain, no other weapon gives a threaten space that large. </p><p></p><p>Personally, I've always hated the spike chain, simply the most broken weapon in the game. High damage, finessable, added utility for trips and disarm, and threatens it's entire reach. By the way, it's not normally a double Weapon (some posted above that it was). Personally, I always thought it should work just like the whip from 3.0 (don't like the new rules for whips either). In my games instead of the uber melee reach weapon, I counts it as a double weapon (added benefit, since I take away reach) that is kept in hand and can be thrown up to a maximum distance of 15 feet (10 if you are trying to throw both ends of the spiked chain, or if using the held end for melee attacks) and still adds the benefits for disarming and tripping (even when used as a range attack), but is not finessable (if they want to use dex to hit throw it, it will still add strength to damage, but will provoke an AoO).</p><p></p><p>Just my opinion. As far as Whirlwind attack being too powerful with active feats like power Attack, try playtesting it with a great sword instead of a spiked chain, and you problably won't find it as overpowering, powerful yes, but thats the point, thats why it requires expertise, dodge, spring attack, and mobility as well as Dex and Int 13, and BAB 4+. For a character to use WWA with Power Attack requires a character to have a 13+ in Intelligence, Dexterity, and Strength, and at least 6 feat slots used to achieve that potent combo.</p></blockquote><p></p>
[QUOTE="beepeearr, post: 2303634, member: 20548"] Yeah, but other reach weapons don't trheaten the squares adjacent to the user as well. If anything is broken with WWA it would be it's use with a spiked chain, no other weapon gives a threaten space that large. Personally, I've always hated the spike chain, simply the most broken weapon in the game. High damage, finessable, added utility for trips and disarm, and threatens it's entire reach. By the way, it's not normally a double Weapon (some posted above that it was). Personally, I always thought it should work just like the whip from 3.0 (don't like the new rules for whips either). In my games instead of the uber melee reach weapon, I counts it as a double weapon (added benefit, since I take away reach) that is kept in hand and can be thrown up to a maximum distance of 15 feet (10 if you are trying to throw both ends of the spiked chain, or if using the held end for melee attacks) and still adds the benefits for disarming and tripping (even when used as a range attack), but is not finessable (if they want to use dex to hit throw it, it will still add strength to damage, but will provoke an AoO). Just my opinion. As far as Whirlwind attack being too powerful with active feats like power Attack, try playtesting it with a great sword instead of a spiked chain, and you problably won't find it as overpowering, powerful yes, but thats the point, thats why it requires expertise, dodge, spring attack, and mobility as well as Dex and Int 13, and BAB 4+. For a character to use WWA with Power Attack requires a character to have a 13+ in Intelligence, Dexterity, and Strength, and at least 6 feat slots used to achieve that potent combo. [/QUOTE]
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