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A whole group with Darkvision!
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<blockquote data-quote="Horwath" data-source="post: 6981253" data-attributes="member: 6801299"><p>It is not that big of a deal.</p><p></p><p>Game already has mechanics to make you want to use light sources.</p><p></p><p>In darkness with darkvision all is lightly obscured. That means disadvantage on all checks relying on sight. And as 99,99% of traps do not make a sound before triggered(if then even) that is -5 passive perception or disadvantage on active rolls to find traps. Let your players know that they will step in quite alot of them.</p><p></p><p>Ambushes; in general ambusher do not move, but wait at their chosen ambush site. So no sounds, you need to spot them. again -5 passive perception or disadvantage on active roll.</p><p></p><p>Darkvision is black and white only. Some detailes or clues could be missed without light. Think of like red-green color blindness.</p><p></p><p>Add disadvantage on usage of thief tools without light for disabling traps. Locks are mostly tactile, you could do that blind when you know what you are doing.</p></blockquote><p></p>
[QUOTE="Horwath, post: 6981253, member: 6801299"] It is not that big of a deal. Game already has mechanics to make you want to use light sources. In darkness with darkvision all is lightly obscured. That means disadvantage on all checks relying on sight. And as 99,99% of traps do not make a sound before triggered(if then even) that is -5 passive perception or disadvantage on active rolls to find traps. Let your players know that they will step in quite alot of them. Ambushes; in general ambusher do not move, but wait at their chosen ambush site. So no sounds, you need to spot them. again -5 passive perception or disadvantage on active roll. Darkvision is black and white only. Some detailes or clues could be missed without light. Think of like red-green color blindness. Add disadvantage on usage of thief tools without light for disabling traps. Locks are mostly tactile, you could do that blind when you know what you are doing. [/QUOTE]
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