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A Whole New Magic System?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3166613" data-attributes="member: 19675"><p>I <em>LOVE</em> HERO, and I was experimenting with something flexible like that myself...and one thing HERO has done is publish spells made in their system in books like the Ultimate Mystic and in the Fantasy Hero sourcebooks. (And yes- I rock the EC, Multipower <em>and</em> VPP spellcasters!)</p><p></p><p>I picked up True Sorcery...it was OK, but it modified the D20 system in ways I didn't like enough to foist on my players (more on them below).</p><p></p><p>I have tried neither Elements nor Elephants of Magic...I'm not into pdfs, and I'm only marginally more fond of things I can only get online- I prefer to look before I buy. Don't get me wrong- I've heard good things about it, but unless I can find a physical copy to peruse somewhere in the D/FW Metroplex, I won't be buying it.</p><p></p><p>That said, I like the Mutants & Masterminds version of the D20 system, and I know many people on these boards have claimed to have used it for running fantasy campaigns with no problems...and it has a HERO-esque power creation system. VERY flexible. I'd try that myself, but I don't have that option- my gaming group includes some serious stick-in-the-mud players who play nothing but D&D. Won't even bother to pick anything else up. I don't think I could convince them to build their own spells using the M&M system.</p><p></p><p>But <em>you</em> might be able to.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3166613, member: 19675"] I [i]LOVE[/i] HERO, and I was experimenting with something flexible like that myself...and one thing HERO has done is publish spells made in their system in books like the Ultimate Mystic and in the Fantasy Hero sourcebooks. (And yes- I rock the EC, Multipower [i]and[/i] VPP spellcasters!) I picked up True Sorcery...it was OK, but it modified the D20 system in ways I didn't like enough to foist on my players (more on them below). I have tried neither Elements nor Elephants of Magic...I'm not into pdfs, and I'm only marginally more fond of things I can only get online- I prefer to look before I buy. Don't get me wrong- I've heard good things about it, but unless I can find a physical copy to peruse somewhere in the D/FW Metroplex, I won't be buying it. That said, I like the Mutants & Masterminds version of the D20 system, and I know many people on these boards have claimed to have used it for running fantasy campaigns with no problems...and it has a HERO-esque power creation system. VERY flexible. I'd try that myself, but I don't have that option- my gaming group includes some serious stick-in-the-mud players who play nothing but D&D. Won't even bother to pick anything else up. I don't think I could convince them to build their own spells using the M&M system. But [I]you[/I] might be able to. [/QUOTE]
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