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A "Why Oh Why" RPG Thread [+]
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<blockquote data-quote="MNblockhead" data-source="post: 8934818" data-attributes="member: 6796661"><p>Because taking an entire sentient, mundane race and calling it evil reminds them of real-world harmful stereotypes. From my observations most of the objections are made with non-planar creatures like orcs. I don't see many people complaining about demons and devils being evil and celestials being good. When I do, it is more an argument about what is evil and good and the alignment system in general. </p><p></p><p>For myself personally, I feel that the game is flexible enough to accommodate a wide variety of sensibilities and play-style preferences. The more interesting debate for me is to what degree should the core books have world-building preferences built into them. I prefer most of that be put into setting guides. But it is difficult to balance. The core rule books get rather bland when you cut away all the fluff. </p><p></p><p>My favorite monster books--my favorite books in 5e in general--are those that give a lot of lore and fluff with the stats. Volo's Guide to Monsters and Mordenkainen's Tome of Foes are my two favorite books in 5e and both are now legacy content. I can understand that argument that the fluff and lore should be relegated to setting books, but that would be easier to accept if the settings got more support.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8934818, member: 6796661"] Because taking an entire sentient, mundane race and calling it evil reminds them of real-world harmful stereotypes. From my observations most of the objections are made with non-planar creatures like orcs. I don't see many people complaining about demons and devils being evil and celestials being good. When I do, it is more an argument about what is evil and good and the alignment system in general. For myself personally, I feel that the game is flexible enough to accommodate a wide variety of sensibilities and play-style preferences. The more interesting debate for me is to what degree should the core books have world-building preferences built into them. I prefer most of that be put into setting guides. But it is difficult to balance. The core rule books get rather bland when you cut away all the fluff. My favorite monster books--my favorite books in 5e in general--are those that give a lot of lore and fluff with the stats. Volo's Guide to Monsters and Mordenkainen's Tome of Foes are my two favorite books in 5e and both are now legacy content. I can understand that argument that the fluff and lore should be relegated to setting books, but that would be easier to accept if the settings got more support. [/QUOTE]
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