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A "Why Oh Why" RPG Thread [+]
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<blockquote data-quote="Nijay" data-source="post: 8939621" data-attributes="member: 6944789"><p>Socially, adventurers tend to group up with other adventurers, and in that way they are recognizing their special status. Everyone has a role to play in society and are expected to contribute what they can, typically by doing what they are good at. Strong people do strong people stuff. Adventurers adventure. I think adventurers see themselves as just the same as everyone else, having great power means they should do great deeds. They're just in a different guild.</p><p></p><p><strong>Why oh why aren't retirement goals part of character creation? </strong>We are encouraged to write up a backstory and come up with our character's motivation to adventure. But narratively we are never asked to come up with what would make our character stop adventuring. That's left to be handled organically. And after you get your revenge, or rescue your family member, or save your village/the world once or twice, it can be a bit awkward to RP why your character continues. Like, ah, these friends I made along the way are so great, or the world will always need saving, that's motivation enough to risk my life despite having enough of a fortune to do anything I want for the rest of my life. In part, it's the answer I gave above. But is every character de facto motivated to endlessly quest to lvl 20 and beyond, now and forever? It can be hard to retire a character depending on the table. You'd think after running into so many NPC's that were retired adventurers, the idea of retirement would be easier to digest.</p></blockquote><p></p>
[QUOTE="Nijay, post: 8939621, member: 6944789"] Socially, adventurers tend to group up with other adventurers, and in that way they are recognizing their special status. Everyone has a role to play in society and are expected to contribute what they can, typically by doing what they are good at. Strong people do strong people stuff. Adventurers adventure. I think adventurers see themselves as just the same as everyone else, having great power means they should do great deeds. They're just in a different guild. [B]Why oh why aren't retirement goals part of character creation? [/B]We are encouraged to write up a backstory and come up with our character's motivation to adventure. But narratively we are never asked to come up with what would make our character stop adventuring. That's left to be handled organically. And after you get your revenge, or rescue your family member, or save your village/the world once or twice, it can be a bit awkward to RP why your character continues. Like, ah, these friends I made along the way are so great, or the world will always need saving, that's motivation enough to risk my life despite having enough of a fortune to do anything I want for the rest of my life. In part, it's the answer I gave above. But is every character de facto motivated to endlessly quest to lvl 20 and beyond, now and forever? It can be hard to retire a character depending on the table. You'd think after running into so many NPC's that were retired adventurers, the idea of retirement would be easier to digest. [/QUOTE]
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