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A "Why Oh Why" RPG Thread [+]
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<blockquote data-quote="Staffan" data-source="post: 8939661" data-attributes="member: 907"><p>That reminds me of the board game Gloomhaven (and not only because my copy of the sequel Frosthaven is languishing in some warehouse in Germany, awaiting a final add-on before it can be shipped). In Gloomhaven, retirement is a very important mechanic. When you create a character, you draw a "Personal Quest" which tells you when you get to retire. It can be something like "Play two scenarios in the Swamp" or "Get 200 gold" or "Kill 20 different types of elite monsters". Once you're done with that, some personal quests let you retire immediately and others send you on a final quest or two before retirement.</p><p></p><p>If you do retire, your next character starts with a little bit of a boost, but more importantly you also unlock a new cool character you or someone else can play. That's a major motivation for wanting to push your character toward retirement. In Frosthaven, my understanding is that new characters come from story developments, and retirement instead unlocks new buildings, which is also pretty cool.</p><p></p><p>I have no idea how to translate that into D&D though.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8939661, member: 907"] That reminds me of the board game Gloomhaven (and not only because my copy of the sequel Frosthaven is languishing in some warehouse in Germany, awaiting a final add-on before it can be shipped). In Gloomhaven, retirement is a very important mechanic. When you create a character, you draw a "Personal Quest" which tells you when you get to retire. It can be something like "Play two scenarios in the Swamp" or "Get 200 gold" or "Kill 20 different types of elite monsters". Once you're done with that, some personal quests let you retire immediately and others send you on a final quest or two before retirement. If you do retire, your next character starts with a little bit of a boost, but more importantly you also unlock a new cool character you or someone else can play. That's a major motivation for wanting to push your character toward retirement. In Frosthaven, my understanding is that new characters come from story developments, and retirement instead unlocks new buildings, which is also pretty cool. I have no idea how to translate that into D&D though. [/QUOTE]
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