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General Tabletop Discussion
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A "Why Oh Why" RPG Thread [+]
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<blockquote data-quote="Willie the Duck" data-source="post: 8939738" data-attributes="member: 6799660"><p>The RPG <em>Neon City Overdrive</em> has a similar mechanic, although the goals are less individualized. In effect, it's not unlike a level cap. <em>Gloomhaven </em>works well for what it is, but part of that is that you tend not to immerse yourself in your token as much as a PC, and as such a randomly determined, pre-emptive goal works okay. For an RPG, the issue is that your goal for your character can easily shift over the course of gameplay. Also, there's a fine line between getting to retire your character and having to retire your character in RPGs.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8939738, member: 6799660"] The RPG [I]Neon City Overdrive[/I] has a similar mechanic, although the goals are less individualized. In effect, it's not unlike a level cap. [I]Gloomhaven [/I]works well for what it is, but part of that is that you tend not to immerse yourself in your token as much as a PC, and as such a randomly determined, pre-emptive goal works okay. For an RPG, the issue is that your goal for your character can easily shift over the course of gameplay. Also, there's a fine line between getting to retire your character and having to retire your character in RPGs. [/QUOTE]
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