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A "Why Oh Why" RPG Thread [+]
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<blockquote data-quote="James Gasik" data-source="post: 8939785" data-attributes="member: 6877472"><p>Maybe? But not necessarily; a young person conscripted into the army who becomes a Fighter might not have had any particular motives beyond "survive being in a war", and after the war found themselves with dangerous skills and no ability to return to their own life, so they become a mercenary to make ends meet.</p><p></p><p>I guess I should clarify; I don't think having goals is a bad thing, but having goals that can be easily achieved could be counter productive; imagine hitting level 10 and looking at 7 thousand gold saying "well hell, I can totally do [thing that I wanted to do], why continue to adventure?".</p><p></p><p>And having goals that, in of themselves, require one to reach very high levels are a bit unrealistic. So it might be better to be constantly setting shorter term goals for yourself, adding new ones as the game progresses, rather than create your character with a driving goal; especially if circumstances occur that would run counter to this goal.</p><p></p><p>Think of Inigo Montoya. He spend most of his life becoming a great swordsmen, all to gain revenge on Count Ruthven. Afterwards, he realized he never considered what he would do afterwards.* Though you know, maybe he will make a great Dread Pirate Roberts.</p><p></p><p>*You could argue that this was the end of the campaign, but for the purposes of the example, we'll assume there were further adventures ahead.</p><p></p><p>Some characters have driving goals that are impossible to achieve; Batman wants to rid Gotham of all crime, but he can be convinced to go fight crime elsewhere. </p><p></p><p>You just need to put some thought into this and realize that, while your goals can be a useful tool to the GM, they aren't necessarily going to be, and there is the possibility it might derail some of their future plans.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8939785, member: 6877472"] Maybe? But not necessarily; a young person conscripted into the army who becomes a Fighter might not have had any particular motives beyond "survive being in a war", and after the war found themselves with dangerous skills and no ability to return to their own life, so they become a mercenary to make ends meet. I guess I should clarify; I don't think having goals is a bad thing, but having goals that can be easily achieved could be counter productive; imagine hitting level 10 and looking at 7 thousand gold saying "well hell, I can totally do [thing that I wanted to do], why continue to adventure?". And having goals that, in of themselves, require one to reach very high levels are a bit unrealistic. So it might be better to be constantly setting shorter term goals for yourself, adding new ones as the game progresses, rather than create your character with a driving goal; especially if circumstances occur that would run counter to this goal. Think of Inigo Montoya. He spend most of his life becoming a great swordsmen, all to gain revenge on Count Ruthven. Afterwards, he realized he never considered what he would do afterwards.* Though you know, maybe he will make a great Dread Pirate Roberts. *You could argue that this was the end of the campaign, but for the purposes of the example, we'll assume there were further adventures ahead. Some characters have driving goals that are impossible to achieve; Batman wants to rid Gotham of all crime, but he can be convinced to go fight crime elsewhere. You just need to put some thought into this and realize that, while your goals can be a useful tool to the GM, they aren't necessarily going to be, and there is the possibility it might derail some of their future plans. [/QUOTE]
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