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General Tabletop Discussion
*Pathfinder & Starfinder
A wild idea for killing a campaign boss
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<blockquote data-quote="anest1s" data-source="post: 5815253" data-attributes="member: 94230"><p>Seriously, if a player did that I would let him die. I mean I would have the dragon hit himself to deal damage to the PC inside (dragon would take normal damage, PC half), I would deal acid damage each turn, I would have the player roll balance each round, and to cast anything you would need concentration. Also the dragon would probably heal himself every next round, if he could (or he would fly towards its lair, to get to its healing wand - and killing it on air would also hurt). </p><p></p><p>Why? Because it is a plan that relies on the fact that the DM doesn't want to kill you. The difficulty of an encounter shouldn't go down, unless the players think something smart. If they want to try something not smart, it won't get any easier.</p><p></p><p>// but I wouldn't let them teleport in there anyway.</p><p></p><p>EDIT: On second thought, its average breath weapon damage divided in 2 (the average time it takes to use the breath weapon again). Non lethal damage if the dragon has enough hp to afford hitting himself. Balance to make it look difficult (you can attack while down anyway). And in 7 turns a dragon with 200 ft speed can be 1 mile away...so 3d4 rounds until he is in his lair looks fair.</p><p></p><p>OR: I let the PC kill the dragon easily, but he finds himself in the dragons lair, where a younger dragon of a CR he should be able to kill alone (but at the same difficulty it would take for a 4 person party to beat the large dragon) attacks him, for killing his father/mother. (Of course the other parent will come after the party later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> )</p></blockquote><p></p>
[QUOTE="anest1s, post: 5815253, member: 94230"] Seriously, if a player did that I would let him die. I mean I would have the dragon hit himself to deal damage to the PC inside (dragon would take normal damage, PC half), I would deal acid damage each turn, I would have the player roll balance each round, and to cast anything you would need concentration. Also the dragon would probably heal himself every next round, if he could (or he would fly towards its lair, to get to its healing wand - and killing it on air would also hurt). Why? Because it is a plan that relies on the fact that the DM doesn't want to kill you. The difficulty of an encounter shouldn't go down, unless the players think something smart. If they want to try something not smart, it won't get any easier. // but I wouldn't let them teleport in there anyway. EDIT: On second thought, its average breath weapon damage divided in 2 (the average time it takes to use the breath weapon again). Non lethal damage if the dragon has enough hp to afford hitting himself. Balance to make it look difficult (you can attack while down anyway). And in 7 turns a dragon with 200 ft speed can be 1 mile away...so 3d4 rounds until he is in his lair looks fair. OR: I let the PC kill the dragon easily, but he finds himself in the dragons lair, where a younger dragon of a CR he should be able to kill alone (but at the same difficulty it would take for a 4 person party to beat the large dragon) attacks him, for killing his father/mother. (Of course the other parent will come after the party later :P ) [/QUOTE]
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A wild idea for killing a campaign boss
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