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A WINTER in EVENINGSTAR
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<blockquote data-quote="Van Dyksun" data-source="post: 213071" data-attributes="member: 1761"><p><strong>So, you want to be a spellcaster</strong></p><p></p><p>and need to go shopping. Well, wait no more. Here's some things to consider purchasing for that 19k gp burning a hole in that non-existent pocket in your robe. (You others might be interested in some of these things as well.)</p><p></p><p>Bag of Tricks (summon up to ten animals per week)</p><p> Gray bag = 900 gp</p><p> Rust bag = 3,000 gp</p><p> Tan bag = 6,300 gp</p><p></p><p>Belt of Giant Strength +4 (adds +4 to Strength score) = 16,000gp</p><p></p><p>Boots of Elvenkind (+10 to Move Silently checks) = 2,000gp</p><p></p><p>Boots, Winged (fly up to 2 hours per day) = 12,000gp</p><p></p><p>Bracers of Armor (adds bonus to AC)</p><p> +1 = 1,000gp</p><p> +2 = 4,000gp</p><p> +3 = 9,000gp</p><p> +4 = 16,000gp</p><p></p><p>Brooch of Shielding (absords 101 points of magic missle damage over lifespan) = 1,500gp</p><p></p><p>Circlet of Persuasion (+2 to Charisma) = 4,500gp</p><p></p><p>Cloak of Charisma (+2 to Charisma) = 4,000gp</p><p></p><p>Cloak of Elvenkind (+10 to Hide checks) = 2,000gp</p><p></p><p>Cloak of Resistance (adds bonus to all saving throws)</p><p> +1 = 1,000gp</p><p> +2 = 4,000gp</p><p> +3 = 9,000gp</p><p> +4 = 16,000gp</p><p></p><p>Deck of Illusion (34 cards that summon major image as the spell) = 9,200gp</p><p></p><p>Guantlets of Ogre Power (+2 to Strength) = 4,000gp</p><p></p><p>Gloves of Dexterity (adds bonus to Dexterity)</p><p> +2 = 4,000gp</p><p> +4 = 16,000gp</p><p></p><p>Gloves of Swimming and Climbing (+10 to Swim and Climb checks) = 6,000gp</p><p></p><p>Hand of the Mage (allows use of Mage Hand spell at will) = 1,000gp</p><p></p><p>Headband of Intellect (adds bonus to Intelligence)</p><p> +2 = 4,000gp</p><p> +4 = 16,000gp</p><p></p><p>Necklace of Fireballs (number of spheres = number of fireball spells)</p><p> 3 spheres = 1,650gp</p><p> 5 spheres = 2,700gp</p><p> 7 spheres = 4,350gp</p><p> 9 spheres = 5,400gp</p><p></p><p>Pearl of Power (allows caster to recall spell of that level once per day)</p><p> 1st = 1,000gp</p><p> 2nd = 4,000gp</p><p> 3rd = 9,000gp</p><p></p><p>Slippers of Spider Climbing (permanent Spider Climb spell) = 2,000gp</p><p></p><p>Vestments, Druid's (allow extra wild shape ability once per day) = 5,800 gp</p><p> </p><p></p><p>RINGS</p><p> Climbing (+10 bonus to Climb checks) = 2,000gp</p><p> Jumping (+30 bonus to Jump checks) = 2,000gp</p><p> Protection +1 (adds bonus to AC) = 2,000gp</p><p> Swimming (+10 to Swim checks) = 2,300gp</p><p> Counterspells (counters one particular spell that user knows) = 4,000gp</p><p> Protection +2 (adds bonus to AC) = 8,000gp</p><p> Animal Friendship (as the spell, up to 12HD worth of animals) = 9,500gp</p><p> </p><p></p><p>WANDS (all wands come with 25 charges; want a wand with less or more charges, ask me for the price)</p><p> Detect magic = 200gp</p><p> Light = 200gp</p><p> Detect secret doors = 500gp</p><p> Color spray = 500gp</p><p> Burning hands = 500gp</p><p> Charm person = 500gp</p><p> Enlarge = 500gp</p><p> Magic missile (1st level caster) = 500gp</p><p> Summon monster I = 500gp</p><p> Cure light wounds = 500gp</p><p> Magic missile (3rd level caster) = 1,125gp</p><p> Magic missile (5th level caster) = 2,000gp</p><p> Levitate = 2,250gp</p><p> Summon monster II = 2,250gp</p><p> Silence = 2,250gp</p><p> Knock = 2,250gp</p><p> Daylight = 2,250gp</p><p> Invisibility = 2,250gp</p><p> Shatter = 2,250gp</p><p> Bull's strength = 2,250gp</p><p> Mirror image = 2,250gp</p><p> Ghoul touch = 2,250gp</p><p> Cure moderate wounds = 2,250gp</p><p> Hold person = 2,250gp</p><p> Melf's acid arrow = 2,250gp</p><p> Web = 2,250gp</p><p> Darkness = 2,250gp</p><p> Magic missile (7th level caster) = 2,600gp</p><p> Magic missile (9th level caster) = 3,300gp</p><p> Cure serious wounds = 5,000gp</p><p> Summon monster II = 6,000gp</p><p> </p><p></p><p>You want scrolls or potions? Simply list what you want (they range in price form 50gp to 1000gp each) and we'll make a deal.</p><p></p><p>Anything else?</p></blockquote><p></p>
[QUOTE="Van Dyksun, post: 213071, member: 1761"] [b]So, you want to be a spellcaster[/b] and need to go shopping. Well, wait no more. Here's some things to consider purchasing for that 19k gp burning a hole in that non-existent pocket in your robe. (You others might be interested in some of these things as well.) Bag of Tricks (summon up to ten animals per week) Gray bag = 900 gp Rust bag = 3,000 gp Tan bag = 6,300 gp Belt of Giant Strength +4 (adds +4 to Strength score) = 16,000gp Boots of Elvenkind (+10 to Move Silently checks) = 2,000gp Boots, Winged (fly up to 2 hours per day) = 12,000gp Bracers of Armor (adds bonus to AC) +1 = 1,000gp +2 = 4,000gp +3 = 9,000gp +4 = 16,000gp Brooch of Shielding (absords 101 points of magic missle damage over lifespan) = 1,500gp Circlet of Persuasion (+2 to Charisma) = 4,500gp Cloak of Charisma (+2 to Charisma) = 4,000gp Cloak of Elvenkind (+10 to Hide checks) = 2,000gp Cloak of Resistance (adds bonus to all saving throws) +1 = 1,000gp +2 = 4,000gp +3 = 9,000gp +4 = 16,000gp Deck of Illusion (34 cards that summon major image as the spell) = 9,200gp Guantlets of Ogre Power (+2 to Strength) = 4,000gp Gloves of Dexterity (adds bonus to Dexterity) +2 = 4,000gp +4 = 16,000gp Gloves of Swimming and Climbing (+10 to Swim and Climb checks) = 6,000gp Hand of the Mage (allows use of Mage Hand spell at will) = 1,000gp Headband of Intellect (adds bonus to Intelligence) +2 = 4,000gp +4 = 16,000gp Necklace of Fireballs (number of spheres = number of fireball spells) 3 spheres = 1,650gp 5 spheres = 2,700gp 7 spheres = 4,350gp 9 spheres = 5,400gp Pearl of Power (allows caster to recall spell of that level once per day) 1st = 1,000gp 2nd = 4,000gp 3rd = 9,000gp Slippers of Spider Climbing (permanent Spider Climb spell) = 2,000gp Vestments, Druid's (allow extra wild shape ability once per day) = 5,800 gp RINGS Climbing (+10 bonus to Climb checks) = 2,000gp Jumping (+30 bonus to Jump checks) = 2,000gp Protection +1 (adds bonus to AC) = 2,000gp Swimming (+10 to Swim checks) = 2,300gp Counterspells (counters one particular spell that user knows) = 4,000gp Protection +2 (adds bonus to AC) = 8,000gp Animal Friendship (as the spell, up to 12HD worth of animals) = 9,500gp WANDS (all wands come with 25 charges; want a wand with less or more charges, ask me for the price) Detect magic = 200gp Light = 200gp Detect secret doors = 500gp Color spray = 500gp Burning hands = 500gp Charm person = 500gp Enlarge = 500gp Magic missile (1st level caster) = 500gp Summon monster I = 500gp Cure light wounds = 500gp Magic missile (3rd level caster) = 1,125gp Magic missile (5th level caster) = 2,000gp Levitate = 2,250gp Summon monster II = 2,250gp Silence = 2,250gp Knock = 2,250gp Daylight = 2,250gp Invisibility = 2,250gp Shatter = 2,250gp Bull's strength = 2,250gp Mirror image = 2,250gp Ghoul touch = 2,250gp Cure moderate wounds = 2,250gp Hold person = 2,250gp Melf's acid arrow = 2,250gp Web = 2,250gp Darkness = 2,250gp Magic missile (7th level caster) = 2,600gp Magic missile (9th level caster) = 3,300gp Cure serious wounds = 5,000gp Summon monster II = 6,000gp You want scrolls or potions? Simply list what you want (they range in price form 50gp to 1000gp each) and we'll make a deal. Anything else? [/QUOTE]
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