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General Tabletop Discussion
*Pathfinder & Starfinder
A wizard 'fix' I'm considering trying
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<blockquote data-quote="Henry" data-source="post: 4652351" data-attributes="member: 158"><p>Plane Sailing, you've hit on the Spellbook house rule that I adopted about two sessions into seeing our group's wizard in play. It made the player a bit happier, though he still wound up not liking 4e overall, and in play it really didn't make any difference in his power level.</p><p></p><p>Actually, you could in my opinion leave expanded spellbook in, and it wouldn't probably make much difference. My reasoning? All spell choices of a given level are roughly equivalent; you're not gaining much power in the versatility offered versus another controller. So it doesn't make a difference if you picked sleep for the day versus acid arrow, except situationally sleep might be marginally better in limited cases. As the premise here is that Wizards NEED a boost, but not one of raw power, a boost of versatility is the only real recourse -- and frankly, it's one of the two largest complaints of the new rules. It's like the sorcerer from 3E; Since you're only allowing a choice of two spells per level/category, it's not like you're allowing them to throw open every wotc book and pick on the fly. Three spells per day? Good, it still isn't going to increase their power, only make them more versatile -- heaven forbid the class historically known for it's versatility should be more versatile than currently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4652351, member: 158"] Plane Sailing, you've hit on the Spellbook house rule that I adopted about two sessions into seeing our group's wizard in play. It made the player a bit happier, though he still wound up not liking 4e overall, and in play it really didn't make any difference in his power level. Actually, you could in my opinion leave expanded spellbook in, and it wouldn't probably make much difference. My reasoning? All spell choices of a given level are roughly equivalent; you're not gaining much power in the versatility offered versus another controller. So it doesn't make a difference if you picked sleep for the day versus acid arrow, except situationally sleep might be marginally better in limited cases. As the premise here is that Wizards NEED a boost, but not one of raw power, a boost of versatility is the only real recourse -- and frankly, it's one of the two largest complaints of the new rules. It's like the sorcerer from 3E; Since you're only allowing a choice of two spells per level/category, it's not like you're allowing them to throw open every wotc book and pick on the fly. Three spells per day? Good, it still isn't going to increase their power, only make them more versatile -- heaven forbid the class historically known for it's versatility should be more versatile than currently. ;) [/QUOTE]
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A wizard 'fix' I'm considering trying
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