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A Wizard that Heals?
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<blockquote data-quote="I'm A Banana" data-source="post: 1393237" data-attributes="member: 2067"><p>It's all about niches....</p><p></p><p>You've got:</p><p>* Big Guy with Sword (Melee Damage - fighter)</p><p>* Little Guy for Treasure (special forces - rogue)</p><p>* Weak Guy with Kaboom (damage-dealing - wizard)</p><p>* Defender (healing, armor - cleric)</p><p></p><p>Any time you're messin' with those stereotypes, you're messin' with a big part of the feel of D&D. Why be a cleric, if wizards can heal? Why be a Rogue, if Fighters could find traps? Why be a Rogue if they can Cast Fireball?</p><p></p><p>There's a tentative balance in 3e that allows a Fighter to find traps, or a Rogue to cast fireball, or a Wizard to heal, or a Cleric to dodge, if they want to....they just have to work hard at it, because it's not their niche.</p><p></p><p>As far as balance go, if you're not affraid of the cleric being largely pointless, you can give wizards healing...roughly, to maintain the vague balance, at one level higher than their clerical counterparts (wizzes get CLW as a 2nd level spell, for instnace). Of course, you could get rid of clerics all together, but then you'd be missing Armored Spellcasting, which may be iffy....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1393237, member: 2067"] It's all about niches.... You've got: * Big Guy with Sword (Melee Damage - fighter) * Little Guy for Treasure (special forces - rogue) * Weak Guy with Kaboom (damage-dealing - wizard) * Defender (healing, armor - cleric) Any time you're messin' with those stereotypes, you're messin' with a big part of the feel of D&D. Why be a cleric, if wizards can heal? Why be a Rogue, if Fighters could find traps? Why be a Rogue if they can Cast Fireball? There's a tentative balance in 3e that allows a Fighter to find traps, or a Rogue to cast fireball, or a Wizard to heal, or a Cleric to dodge, if they want to....they just have to work hard at it, because it's not their niche. As far as balance go, if you're not affraid of the cleric being largely pointless, you can give wizards healing...roughly, to maintain the vague balance, at one level higher than their clerical counterparts (wizzes get CLW as a 2nd level spell, for instnace). Of course, you could get rid of clerics all together, but then you'd be missing Armored Spellcasting, which may be iffy.... [/QUOTE]
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