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*Dungeons & Dragons
A Wizard's First Nine Spells
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<blockquote data-quote="pukunui" data-source="post: 8679185" data-attributes="member: 54629"><p>I don't often play wizards, but during the last campaign, I played a warforged lore* wizard. The DM was running a modified version of <em>Descent into Avernus </em>based out of Luskan instead of Baldur's Gate, so my PC was a member of the Arcane Brotherhood who had gone through a RoboCop process and now had a warforged body instead of a human one.</p><p></p><p>He started off being known as Book, but when he earned full status in the Brotherhood, he changed his name to Grimoire the Grey ("Grim" for short). When we finished the campaign, he was a fighter 1 / lore wizard 14. He had an AC of 24 - mithril plate armor plus Defense Fighting Style plus Integrated Protection plus the <em>Shield of the Hidden Lord </em>(which functions as a <em>+2 shield </em>with extras). He was very much a tanky wizard. And he didn't have to worry about food or drink (or sleep) while in Avernus!</p><p></p><p>I can't remember which specific spells he took first, but here's what his spellbook + cantrips known looked like by the end of the campaign (go to prepared spells in bold):</p><p>[spoiler=spells]Cantrips: <em>mage hand</em>, <em>mind sliver</em>, <em>minor illusion</em>, <em>prestidigitation</em>, <em>shocking grasp</em></p><p>1st level spells: <em><strong>absorb elements</strong></em>, <em><strong>burning hands</strong></em>, <em>comprehend languages</em>, <em>detect magic</em>, <em>false life</em>, <em>ice knife</em>, <em>identify</em>, <em><strong>magic missile</strong></em>, <em><strong>shield</strong></em>, <em>Tenser's floating disk</em></p><p>2nd level spells: <em>blur</em>, <em>darkness</em>, <em>darkvision</em>, <em>hold person</em>, <em>invisibility</em>, <em><strong>mirror image</strong></em>, <em><strong>misty step</strong></em>, <em>phantasmal force</em>, <em><strong>scorching ray</strong></em>, <em><strong>Tasha's mind whip</strong></em></p><p>3rd level spells: <em><strong>counterspell</strong></em>, <em><strong>dispel magic</strong></em>, <em><strong>fireball</strong></em>, <em><strong>fly</strong></em>, <em>thunder step</em></p><p>4th level spells: <em>confusion</em>, <em><strong>dimension door</strong></em>, <em>divination</em>, <em><strong>Evard's black tentacles</strong></em>, <em><strong>Raulothim's psychic lance</strong></em></p><p>5th level spells: <em><strong>Bigby's hand</strong></em>, <em>cone of cold</em>, <em>contact other plane</em>, <em>hold monster</em>, <em>passwall</em>, <em>Rary's telepathic bond</em>, <em><strong>synaptic static</strong></em>, <em>wall of force</em></p><p>6th level spells: <em><strong>chain lightning</strong></em>, <em>mental prison</em></p><p>7th level spells: <em>finger of death</em>, <em>plane shift</em>, <em><strong>teleport</strong></em>[/spoiler]</p><p></p><p></p><p><em>*I know the general consensus was that the lore mastery subclass was OP, which is why it never made it out of UA, but I really like the versatility it provides. For instance, while Grim was in Avernus, facing off against all manner of fire resistant/immune creatures, I would have him cast "</em>jazz hands<em>" (</em>burning hands <em>but with force damage) and "</em>thunderball<em>" (</em>fireball<em> but with thunder damage) and so on. So much fun!</em></p></blockquote><p></p>
[QUOTE="pukunui, post: 8679185, member: 54629"] I don't often play wizards, but during the last campaign, I played a warforged lore* wizard. The DM was running a modified version of [I]Descent into Avernus [/I]based out of Luskan instead of Baldur's Gate, so my PC was a member of the Arcane Brotherhood who had gone through a RoboCop process and now had a warforged body instead of a human one. He started off being known as Book, but when he earned full status in the Brotherhood, he changed his name to Grimoire the Grey ("Grim" for short). When we finished the campaign, he was a fighter 1 / lore wizard 14. He had an AC of 24 - mithril plate armor plus Defense Fighting Style plus Integrated Protection plus the [I]Shield of the Hidden Lord [/I](which functions as a [I]+2 shield [/I]with extras). He was very much a tanky wizard. And he didn't have to worry about food or drink (or sleep) while in Avernus! I can't remember which specific spells he took first, but here's what his spellbook + cantrips known looked like by the end of the campaign (go to prepared spells in bold): [spoiler=spells]Cantrips: [I]mage hand[/I], [I]mind sliver[/I], [I]minor illusion[/I], [I]prestidigitation[/I], [I]shocking grasp[/I] 1st level spells: [I][B]absorb elements[/B][/I], [I][B]burning hands[/B][/I], [I]comprehend languages[/I], [I]detect magic[/I], [I]false life[/I], [I]ice knife[/I], [I]identify[/I], [I][B]magic missile[/B][/I], [I][B]shield[/B][/I], [I]Tenser's floating disk[/I] 2nd level spells: [I]blur[/I], [I]darkness[/I], [I]darkvision[/I], [I]hold person[/I], [I]invisibility[/I], [I][B]mirror image[/B][/I], [I][B]misty step[/B][/I], [I]phantasmal force[/I], [I][B]scorching ray[/B][/I], [I][B]Tasha's mind whip[/B][/I] 3rd level spells: [I][B]counterspell[/B][/I], [I][B]dispel magic[/B][/I], [I][B]fireball[/B][/I], [I][B]fly[/B][/I], [I]thunder step[/I] 4th level spells: [I]confusion[/I], [I][B]dimension door[/B][/I], [I]divination[/I], [I][B]Evard's black tentacles[/B][/I], [I][B]Raulothim's psychic lance[/B][/I] 5th level spells: [I][B]Bigby's hand[/B][/I], [I]cone of cold[/I], [I]contact other plane[/I], [I]hold monster[/I], [I]passwall[/I], [I]Rary's telepathic bond[/I], [I][B]synaptic static[/B][/I], [I]wall of force[/I] 6th level spells: [I][B]chain lightning[/B][/I], [I]mental prison[/I] 7th level spells: [I]finger of death[/I], [I]plane shift[/I], [I][B]teleport[/B][/I][/spoiler] [I]*I know the general consensus was that the lore mastery subclass was OP, which is why it never made it out of UA, but I really like the versatility it provides. For instance, while Grim was in Avernus, facing off against all manner of fire resistant/immune creatures, I would have him cast "[/I]jazz hands[I]" ([/I]burning hands [I]but with force damage) and "[/I]thunderball[I]" ([/I]fireball[I] but with thunder damage) and so on. So much fun![/I] [/QUOTE]
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