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A Wizard's Guide to Fighting
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<blockquote data-quote="aadu" data-source="post: 8162966" data-attributes="member: 7028020"><p>Alright, here goes,</p><p></p><p></p><p>I've always seen 60% as the baseline % to hit number. The 55 gets the 5% chance to hit added to it for 60. I've seen it most often use on Treeantmonk's channel. As you say it doesn't matter much as long as you're consistent but for me its a nice number to keep coming back to. Its definitely more useful in this situation to have this consistent number to compare against across builds as well as to bump it up or down by 5% if you have magic weapons or are delaying an attack stat bump.</p><p></p><p>I'd love to take a look! Yeah, depending on your game the comparison can get a lot closer or farther apart. If you're actually playing in long/many (3 combats/SR/10+ round) combats the BS build will do quite poorly in comparison to the EK as well.</p><p></p><p>You're hitting the nail on the head here for some of what I was struggling with when writing this guide. You're exactly right that this guide does not have a nice quantitative comparison of defence. I try to chart HP against each other but it's very hard to measure utlity and mobility and how much HP they're worth. I would be very interesting in trying to standardize a Time to Live statistic that can be exactly measured though I'm not sure if its possible. I'd love any help at all with that. </p><p></p><p>In the same vein I'd see value it a more quantitative "utility" statistic where the BS would blow the EK out of the water.</p><p></p><p>That being said I do think that late game wizards have more than enough tricks up their sleeves to keep up in melee. Song of defense, misty step, and shield availability in the amount that wizard has it is enough already in my options. </p><p></p><p>It also comes down to preference. Some players might want to play a character that can soak lots of hits and this character can definitely not do that (though it does do it alright by boosting CON).</p><p></p><p>Though I haven't played this exact build yet (I have played bladesingers), I think I might run hill dwarf purely for the extra HP, though only if I can swap the WIS for DEX.</p><p></p><p>Yeah take 10/10 WIS/CHA or 12/8. I think 12/8 is probably better for this character. There's lots of solid races like dwarf, human, custom, hobgoblin, tortle, whatever else but Elf does tick more boxes than most. </p><p></p><p>And yeah, I was building my own BS and trying to figure out how to make it work in melee and then realized I didn't really need INT that much. From there I started prioritizing con and fleshing out the google doc.</p><p></p><p>I made a mistake in the initial release and discounted shadow blade damage early on (turns out its better than spirit shroud until late). I need to go through another pass of the guide and update this correctly. Both spells are solid and you might only need one or the other. </p><p></p><p>If you're getting 16 CON at level one I would take Warcaster at 4. If you have 15 I'd take Resilient(CON) at 4 and then boost DEX either way at 8 and 12. You have some leeway here especially since you aren't maxing DEX though. You can mix things up if you want. </p><p></p><p>I am saying that you are casting the third shroud with the level 8 slot. It's late game though and you're a wizard. Go buck-wild. You'll find it hard to not be effective.</p></blockquote><p></p>
[QUOTE="aadu, post: 8162966, member: 7028020"] Alright, here goes, I've always seen 60% as the baseline % to hit number. The 55 gets the 5% chance to hit added to it for 60. I've seen it most often use on Treeantmonk's channel. As you say it doesn't matter much as long as you're consistent but for me its a nice number to keep coming back to. Its definitely more useful in this situation to have this consistent number to compare against across builds as well as to bump it up or down by 5% if you have magic weapons or are delaying an attack stat bump. I'd love to take a look! Yeah, depending on your game the comparison can get a lot closer or farther apart. If you're actually playing in long/many (3 combats/SR/10+ round) combats the BS build will do quite poorly in comparison to the EK as well. You're hitting the nail on the head here for some of what I was struggling with when writing this guide. You're exactly right that this guide does not have a nice quantitative comparison of defence. I try to chart HP against each other but it's very hard to measure utlity and mobility and how much HP they're worth. I would be very interesting in trying to standardize a Time to Live statistic that can be exactly measured though I'm not sure if its possible. I'd love any help at all with that. In the same vein I'd see value it a more quantitative "utility" statistic where the BS would blow the EK out of the water. That being said I do think that late game wizards have more than enough tricks up their sleeves to keep up in melee. Song of defense, misty step, and shield availability in the amount that wizard has it is enough already in my options. It also comes down to preference. Some players might want to play a character that can soak lots of hits and this character can definitely not do that (though it does do it alright by boosting CON). Though I haven't played this exact build yet (I have played bladesingers), I think I might run hill dwarf purely for the extra HP, though only if I can swap the WIS for DEX. Yeah take 10/10 WIS/CHA or 12/8. I think 12/8 is probably better for this character. There's lots of solid races like dwarf, human, custom, hobgoblin, tortle, whatever else but Elf does tick more boxes than most. And yeah, I was building my own BS and trying to figure out how to make it work in melee and then realized I didn't really need INT that much. From there I started prioritizing con and fleshing out the google doc. I made a mistake in the initial release and discounted shadow blade damage early on (turns out its better than spirit shroud until late). I need to go through another pass of the guide and update this correctly. Both spells are solid and you might only need one or the other. If you're getting 16 CON at level one I would take Warcaster at 4. If you have 15 I'd take Resilient(CON) at 4 and then boost DEX either way at 8 and 12. You have some leeway here especially since you aren't maxing DEX though. You can mix things up if you want. I am saying that you are casting the third shroud with the level 8 slot. It's late game though and you're a wizard. Go buck-wild. You'll find it hard to not be effective. [/QUOTE]
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