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A Wizard's Guide to Fighting
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<blockquote data-quote="TheOneGargoyle" data-source="post: 8163802" data-attributes="member: 6924207"><p>Ok, I made a couple of simulators using your AC & Hp data for both BS & EK from your guide doc.</p><p></p><p>Check it out <a href="https://docs.google.com/spreadsheets/d/1sD70pGjQTrBTRmPTXoyDzbeP1N1BRH2D0BGEcYa_6tw/edit?usp=sharing" target="_blank">here</a>. Yellow shaded cells are parameters to vary the calculations (play with these), grey shaded cells are data input (eg from DMG tables), green shaded cells are calculation results of particular interest and white (unshaded) cells are just normal calculations.</p><p></p><p><strong>The DPR / TTL tab </strong>has seperate areas for Easy, Medium, Hard & Deadly encounters, each area looks up the XP budget for an encounter of that difficulty, calculates the CR of monsters with that xp budget, and then calculates the expected DPR against both the BS and the EK and their respective TTL figures.</p><p></p><p>It's interesting to see that the EK TTL definitely starts out much higher but the difference gets significantly less at higher levels. But currently the calculations only take into account AC & Hps, it doesn't factor in any other defensive measures such as casting Shield, using Second Wind, Song of Defense, etc</p><p></p><p><strong>The Enc/Day tab</strong> has mostly data tables, but does have calculations to estimate how many encounters of varying difficulties make up the daily xp budget. The interesting thing about that is that it shows that the daily xp budget is all over the shop, and not remotely consistent. I played around with many, many different combinations here and it was hard to get anything that made sense at all levels, and still stayed roughly within the recommended 6-8 enc/day guideline. About the closest I could find was 2 Deadly and 2 Medium enc/day, but even the variance goes from +12% to -13%. </p><p></p><p><strong>To Do Next:</strong></p><ul> <li data-xf-list-type="ul">The Encounter Length parameter doesn't do anything yet. I was going to use conditional highlighting on the TTL columns and have them change to red if the TTL was <= Encounter Length (ie the PC died before the encounter finished) but couldn't get it working.</li> <li data-xf-list-type="ul">The "% of Attacks against PC" parameter is a bit clunky, my idea was that if we had standard party of 4 PC's, of which 2 were melee (the BS & the EK maybe?) and the other 2 were ranged/spellcasters, then more of the attacks would probably target the melees than the ranged/spellcasters (at least, I'm sure the ranged/spellcasters hope so!), so this was a way to represent that. I don't know, maybe there's a better way to do this ?</li> <li data-xf-list-type="ul">As I said above, about the best mix of Enc difficulties that most closely matched the daily xp budget was 2 Deadly and 2 Medium, but maybe there is a better combination ? If so, maybe we could play around with different combinations to try to find a better match ?</li> <li data-xf-list-type="ul">Once we settle on # of enc/day and of which difficulty, I think we need to make some choices/assumptions about which ones the BS uses bladesong on, how many casts of shield it would use, how many Song of Defense, etc.</li> <li data-xf-list-type="ul">Then I guess we can just a) do raw DPR calcs for the enc and see how far through they both live, or alternatively b) we can mock up a day as being a chain of encounters of certain difficulties, with short rests alternating in there and spending HD to recover hps, etc etc (this seems much harder to me). Again, maybe there's a better way ?</li> </ul><p></p><p>Anyway, that's a starting point, take a look and tell me what you think.</p><p></p><p>Edit: PS, I've realised that the guide assumes access to magic weapons at appropriate levels, but not to magic armour (other than the +1 studded for the BS to free up a spell slot). To be reasonable, we should probably include +2 & +3 Studded for the BS, and +1 - +3 Plate and +1 - +3 Shield for the EK at appropriate levels - what do you think ?</p></blockquote><p></p>
[QUOTE="TheOneGargoyle, post: 8163802, member: 6924207"] Ok, I made a couple of simulators using your AC & Hp data for both BS & EK from your guide doc. Check it out [URL='https://docs.google.com/spreadsheets/d/1sD70pGjQTrBTRmPTXoyDzbeP1N1BRH2D0BGEcYa_6tw/edit?usp=sharing']here[/URL]. Yellow shaded cells are parameters to vary the calculations (play with these), grey shaded cells are data input (eg from DMG tables), green shaded cells are calculation results of particular interest and white (unshaded) cells are just normal calculations. [B]The DPR / TTL tab [/B]has seperate areas for Easy, Medium, Hard & Deadly encounters, each area looks up the XP budget for an encounter of that difficulty, calculates the CR of monsters with that xp budget, and then calculates the expected DPR against both the BS and the EK and their respective TTL figures. It's interesting to see that the EK TTL definitely starts out much higher but the difference gets significantly less at higher levels. But currently the calculations only take into account AC & Hps, it doesn't factor in any other defensive measures such as casting Shield, using Second Wind, Song of Defense, etc [B]The Enc/Day tab[/B] has mostly data tables, but does have calculations to estimate how many encounters of varying difficulties make up the daily xp budget. The interesting thing about that is that it shows that the daily xp budget is all over the shop, and not remotely consistent. I played around with many, many different combinations here and it was hard to get anything that made sense at all levels, and still stayed roughly within the recommended 6-8 enc/day guideline. About the closest I could find was 2 Deadly and 2 Medium enc/day, but even the variance goes from +12% to -13%. [B]To Do Next:[/B] [LIST] [*]The Encounter Length parameter doesn't do anything yet. I was going to use conditional highlighting on the TTL columns and have them change to red if the TTL was <= Encounter Length (ie the PC died before the encounter finished) but couldn't get it working. [*]The "% of Attacks against PC" parameter is a bit clunky, my idea was that if we had standard party of 4 PC's, of which 2 were melee (the BS & the EK maybe?) and the other 2 were ranged/spellcasters, then more of the attacks would probably target the melees than the ranged/spellcasters (at least, I'm sure the ranged/spellcasters hope so!), so this was a way to represent that. I don't know, maybe there's a better way to do this ? [*]As I said above, about the best mix of Enc difficulties that most closely matched the daily xp budget was 2 Deadly and 2 Medium, but maybe there is a better combination ? If so, maybe we could play around with different combinations to try to find a better match ? [*]Once we settle on # of enc/day and of which difficulty, I think we need to make some choices/assumptions about which ones the BS uses bladesong on, how many casts of shield it would use, how many Song of Defense, etc. [*]Then I guess we can just a) do raw DPR calcs for the enc and see how far through they both live, or alternatively b) we can mock up a day as being a chain of encounters of certain difficulties, with short rests alternating in there and spending HD to recover hps, etc etc (this seems much harder to me). Again, maybe there's a better way ? [/LIST] Anyway, that's a starting point, take a look and tell me what you think. Edit: PS, I've realised that the guide assumes access to magic weapons at appropriate levels, but not to magic armour (other than the +1 studded for the BS to free up a spell slot). To be reasonable, we should probably include +2 & +3 Studded for the BS, and +1 - +3 Plate and +1 - +3 Shield for the EK at appropriate levels - what do you think ? [/QUOTE]
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