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A Wizard's Guide to Fighting
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<blockquote data-quote="aadu" data-source="post: 8278391" data-attributes="member: 7028020"><p>Sorry I've been away from this thread for a while but I'm loving the conversation. </p><p></p><p>First of all, [USER=6924207]@TheOneGargoyle[/USER] I absolutely love what you've done with the TTL calculations for survivability. It is hard to factor in how the magic utility a Bladesinger would have in combat into it. Things like summons, misty steps, extra shield casts, etc. I'd choose to play the slightly squishier Bladesinger every time and would bet I would stay alive longer. Still the numbers are very interesting and it's extremely telling how they converge as the game goes longer. </p><p></p><p>[USER=6945705]@Adb0782[/USER] All your points are very valid and if you can booming blade with shadow blade then it definitely becomes a more attractive option. Seems like most DM's would allow it. As to your other spell recommendations I think they're all great though some of the choices would lead to a character that I wasn't trying to build with this guide. I was truly lazer-focused on making a melee wizard. With that in mind CON always came before INT and spells like synaptic static that use INT saves are always going to come after something like Tenser's. That being said, you really can't go wrong with any of the spells you mention and focusing INT more will work great. I wanted to show you could sacrifice a couple of the super wizardy parts of being a wizard in order to be more effective in melee while still getting all of the versatility and power a wizard provides. </p><p></p><p>Also I recommend taking counterspell at level 5. It's not dumped at all. </p><p></p><p>[USER=7030066]@Knighthood[/USER] Seems like you have a solid build going. I personally love swashbuckler for the easy way to get sneak attack dice. That being said the spell slots for bladesinger is what I would prioritize the most so either swashbuckler or arcane trickster. I would take warcaster and elven accuracy as both are insanely good.</p><p></p><p>I do have a not as fleshed out build using hexblade/bard/swashbuckler that's a TON of fun that you should take a look at as well. It does some really interesting things with rogue. </p><p></p><p>[MEDIA=reddit]3d6/comments/bepcho[/MEDIA]</p><p></p><p>I know that might not be as useful to you now but who knows.</p></blockquote><p></p>
[QUOTE="aadu, post: 8278391, member: 7028020"] Sorry I've been away from this thread for a while but I'm loving the conversation. First of all, [USER=6924207]@TheOneGargoyle[/USER] I absolutely love what you've done with the TTL calculations for survivability. It is hard to factor in how the magic utility a Bladesinger would have in combat into it. Things like summons, misty steps, extra shield casts, etc. I'd choose to play the slightly squishier Bladesinger every time and would bet I would stay alive longer. Still the numbers are very interesting and it's extremely telling how they converge as the game goes longer. [USER=6945705]@Adb0782[/USER] All your points are very valid and if you can booming blade with shadow blade then it definitely becomes a more attractive option. Seems like most DM's would allow it. As to your other spell recommendations I think they're all great though some of the choices would lead to a character that I wasn't trying to build with this guide. I was truly lazer-focused on making a melee wizard. With that in mind CON always came before INT and spells like synaptic static that use INT saves are always going to come after something like Tenser's. That being said, you really can't go wrong with any of the spells you mention and focusing INT more will work great. I wanted to show you could sacrifice a couple of the super wizardy parts of being a wizard in order to be more effective in melee while still getting all of the versatility and power a wizard provides. Also I recommend taking counterspell at level 5. It's not dumped at all. [USER=7030066]@Knighthood[/USER] Seems like you have a solid build going. I personally love swashbuckler for the easy way to get sneak attack dice. That being said the spell slots for bladesinger is what I would prioritize the most so either swashbuckler or arcane trickster. I would take warcaster and elven accuracy as both are insanely good. I do have a not as fleshed out build using hexblade/bard/swashbuckler that's a TON of fun that you should take a look at as well. It does some really interesting things with rogue. [MEDIA=reddit]3d6/comments/bepcho[/MEDIA] I know that might not be as useful to you now but who knows. [/QUOTE]
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