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Character Builds & Optimization
A Wizard's Guide to Fighting
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<blockquote data-quote="ECMO3" data-source="post: 8283995" data-attributes="member: 7030563"><p>AT and bladesinger are a great pairing. I am playing that right now, it may be the favorite character I have ever played. It is not as powerful as a single class bladesinger though. You are giving up combat power for the skills and versatility of a Rogue.</p><p></p><p>As far as going with another Rogue subclass, it is not just the extra slots you lose, but the extra cantrips too. If I wanted to do something else other than AT for the Rogue though I would look at soulknife or maybe scout.</p><p></p><p>The problem with swashbuckler and the mobile feat are they are designed for characters that can't stay in melee. You won't really need that, your AC is high enough that the enemy attacking you is not a big deal. You can stay in melee no problem and if you have to kite, you can disengage as a BA or to be honest just eat the AOO since it is unlikely to connect past shield. With either of these I think you are giving up other options which would be better.</p><p></p><p>I also think thief is inferior to arcane trickster for this build. Your mage hand legerdemain can do most of the things a thief can do with fast hands and you probably won't have enough levels to get the other abilities. So you are looking at cantrips, spells and slots vs a climb speed and longer jumping distance.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8283995, member: 7030563"] AT and bladesinger are a great pairing. I am playing that right now, it may be the favorite character I have ever played. It is not as powerful as a single class bladesinger though. You are giving up combat power for the skills and versatility of a Rogue. As far as going with another Rogue subclass, it is not just the extra slots you lose, but the extra cantrips too. If I wanted to do something else other than AT for the Rogue though I would look at soulknife or maybe scout. The problem with swashbuckler and the mobile feat are they are designed for characters that can't stay in melee. You won't really need that, your AC is high enough that the enemy attacking you is not a big deal. You can stay in melee no problem and if you have to kite, you can disengage as a BA or to be honest just eat the AOO since it is unlikely to connect past shield. With either of these I think you are giving up other options which would be better. I also think thief is inferior to arcane trickster for this build. Your mage hand legerdemain can do most of the things a thief can do with fast hands and you probably won't have enough levels to get the other abilities. So you are looking at cantrips, spells and slots vs a climb speed and longer jumping distance. [/QUOTE]
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