Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A wolf among the sheep
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monboesen" data-source="post: 1443885" data-attributes="member: 4647"><p>I've had a similar situation in my campaign for about two years. One player was infected by a wererat in one of the first adventures. To make matters worse another character is a witch hunter, trained to hunt and kill such creatures.</p><p></p><p>My take on it has been to follow the rules quite closely. At first he did not know he was infected. After he found out he was, in game terms, explained what would happen if he ever gave in to his new and strange urges or actively tried so shift to wererat form. It was the wizard and witch hunter who did the explaining. </p><p></p><p>As the rules stand, a character who has contracted lycanthropy will become an npc as soon as they embrace their new powers. In my game this means that if he does not try to resist changes when wounded and at full moon, he becomes an npc immedietly. Same thing happens if he ever willingly try to shift form.</p><p></p><p>If he cannot resist and changes form his mindset complety changes. Anyone he had strong feelings about he now harbors burning hatred against. This coupled with an almost irresisteable desire to kill, maim and gorge himself on human flesh makes him quite unsociable. He can either play this out himself or let me take over the pc until he turns back to human form.</p><p></p><p>This has had a great impact on my game. Many storylines has revolved around a possible cure, but they have not yet succeded. It also means that every combat is very dangereous. If he is wounded and changes, the other players suddenly faces a dangerous and unpredictable foe that they have to take down without killing. </p><p></p><p>I would not advice you to let him have any control or even resemblance to his former self in his wolf forms for several reasons. One is fun, it has lead to many great combat and roleplaying scenes in my game. Especially as the characters personality is slowly changing in human form as well, he will not be able to stave off the terrible curse forever. Another is power. A lycanthrope is more powerfull than standard races, they have an ECL of 2+. They get bonus hd and bonus feats, scent, dmr and other powers.</p><p></p><p>In my game this has so far been balanced out by the loss of control, as most of the powers only apply in hybrid or animal form.</p><p></p><p>At the least he should have to pay this ECL cost if he wants to play the werewolf and you are willing to let him. Easiest way is not to let him level the next couple of times the others do.</p></blockquote><p></p>
[QUOTE="monboesen, post: 1443885, member: 4647"] I've had a similar situation in my campaign for about two years. One player was infected by a wererat in one of the first adventures. To make matters worse another character is a witch hunter, trained to hunt and kill such creatures. My take on it has been to follow the rules quite closely. At first he did not know he was infected. After he found out he was, in game terms, explained what would happen if he ever gave in to his new and strange urges or actively tried so shift to wererat form. It was the wizard and witch hunter who did the explaining. As the rules stand, a character who has contracted lycanthropy will become an npc as soon as they embrace their new powers. In my game this means that if he does not try to resist changes when wounded and at full moon, he becomes an npc immedietly. Same thing happens if he ever willingly try to shift form. If he cannot resist and changes form his mindset complety changes. Anyone he had strong feelings about he now harbors burning hatred against. This coupled with an almost irresisteable desire to kill, maim and gorge himself on human flesh makes him quite unsociable. He can either play this out himself or let me take over the pc until he turns back to human form. This has had a great impact on my game. Many storylines has revolved around a possible cure, but they have not yet succeded. It also means that every combat is very dangereous. If he is wounded and changes, the other players suddenly faces a dangerous and unpredictable foe that they have to take down without killing. I would not advice you to let him have any control or even resemblance to his former self in his wolf forms for several reasons. One is fun, it has lead to many great combat and roleplaying scenes in my game. Especially as the characters personality is slowly changing in human form as well, he will not be able to stave off the terrible curse forever. Another is power. A lycanthrope is more powerfull than standard races, they have an ECL of 2+. They get bonus hd and bonus feats, scent, dmr and other powers. In my game this has so far been balanced out by the loss of control, as most of the powers only apply in hybrid or animal form. At the least he should have to pay this ECL cost if he wants to play the werewolf and you are willing to let him. Easiest way is not to let him level the next couple of times the others do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A wolf among the sheep
Top