Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A word of caution to the " put it all in a module" arguments
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="El Mahdi" data-source="post: 5942071" data-attributes="member: 59506"><p>Are you talking about published adventures or scenarios <em>not</em> made for 5E? If so that may be why I misunderstood your post. (if I did...I'm not sure, but I'm getting the impression we're talking about two different things...maybe...<img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" />).</p><p> </p><p>But if that is what you're talking about, then Yeah: I can see it being more difficult for non-5E adventures or even homebrew compared to adventures made for 5E...but that's kind of the way it's always been. The default in this situation has always been "Adapt as Required". I don't know if it will be harder or not with 5E. My guess is it will be 6 of one, and a half-dozen of another...</p><p> </p><p>If you're talking about using a published adventure made for 5E, I don't think it will be harder. On the contrary, I think it will be easier. I expect that part of the format (though maybe not as consistent with third party adventures) is that it will say up-front what modules the adventure design had in mind during creation, and what adjustments to make if they aren't being used. Shouldn't be too hard. I can't imagine it being any harder than bumping up or weakening an adventure for a bigger or smaller group, or different level PC's...adjustments that have been a common thing since the first published D&D adventures.</p><p> </p><p>Now if you're talking about designing a 5E adventure, I think it's still pretty easy. Design the adventure you want, using the modules you want. Then simply be upfront with what modules you used, and what basic adjustments may be necessary if one doesn't want to use them. It's no different than including guidelines on how to adjust for party size or level.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5942071, member: 59506"] Are you talking about published adventures or scenarios [I]not[/I] made for 5E? If so that may be why I misunderstood your post. (if I did...I'm not sure, but I'm getting the impression we're talking about two different things...maybe...:heh:). But if that is what you're talking about, then Yeah: I can see it being more difficult for non-5E adventures or even homebrew compared to adventures made for 5E...but that's kind of the way it's always been. The default in this situation has always been "Adapt as Required". I don't know if it will be harder or not with 5E. My guess is it will be 6 of one, and a half-dozen of another... If you're talking about using a published adventure made for 5E, I don't think it will be harder. On the contrary, I think it will be easier. I expect that part of the format (though maybe not as consistent with third party adventures) is that it will say up-front what modules the adventure design had in mind during creation, and what adjustments to make if they aren't being used. Shouldn't be too hard. I can't imagine it being any harder than bumping up or weakening an adventure for a bigger or smaller group, or different level PC's...adjustments that have been a common thing since the first published D&D adventures. Now if you're talking about designing a 5E adventure, I think it's still pretty easy. Design the adventure you want, using the modules you want. Then simply be upfront with what modules you used, and what basic adjustments may be necessary if one doesn't want to use them. It's no different than including guidelines on how to adjust for party size or level. B-) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
A word of caution to the " put it all in a module" arguments
Top