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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2926871" data-attributes="member: 6390"><p><strong>The Classes</strong></p><p></p><p>OK, now it's time to take on Classes.</p><p></p><p>I know... BOO! HISS!</p><p></p><p>There are times to modify them, but if you are going to modify them, it should be easily accessable to the players, as well as understandable.</p><p></p><p>So, go to the SRD homepage (<a href="http://www.wizards.com/d20" target="_blank">http://www.wizards.com/d20</a> IIRC) and grab the sheet that says: Classes.</p><p></p><p>Now, open it up, and make your changes. Print out a copy for each player, paste or tape it to the first pages of thier notebook, and use your highlighter to highlight the changes.</p><p></p><p>We're not going to do anything major, just some minor tweaks. OK, that's not true, the spell casters are about to get HAMMERED!</p><p></p><p>Barbarian:</p><p>None yet. That'll be regional, and mostly for Charisma. Barbarians were looked down on by civilized people.</p><p></p><p>Bard</p><p>Must belong to a bardic college. Think of it as a mage guild.</p><p></p><p>Cleric:</p><p>Gets diety's favored weapon as a free weapon proficency.</p><p>Can cast level 1-3 spells from all domains.</p><p>Must choose a primary domain from the favored domains. THIS is the domain that thier domain powers come from. The cleric may cast spells level 1-9 from this domain.</p><p>Must choose two secondary domains from the other listed associated domains. They may use up to level 6 domain powers within this domain, and may cast spells level 1-6 from this domain.</p><p></p><p>Druid:</p><p>Must belong to a druidic "coven"</p><p></p><p>Fighter:</p><p>None, yet.</p><p></p><p>Monk:</p><p>Must belong to an order.</p><p>First off, let's add some orders: Fire, Wind, Water, Air, North, South, East, West, Wind, Dragon, Sun, Moon, River.</p><p></p><p>Let's make them the following:</p><p><strong>Lawful Good</strong></p><p>Order of the North Wind</p><p>Monestary of the Water Dragon</p><p>Spring Moon Order</p><p></p><p><strong>Lawful Neutral</strong></p><p>Order of the Sun's Fire</p><p>Monestary of the Moon Wind</p><p>Followers of the River Turtle</p><p></p><p><strong>Lawful Evil</strong></p><p>Order of the Eastern Wind</p><p>Monastery of the Thunder Dragon</p><p>Order the Fiery River</p><p></p><p>There. Hmmm, each should have some benifits, we'll do that later.</p><p></p><p>Paladin</p><p>Each paladin MUST choose a god.</p><p>The paladin must be of the same alignment as the God.</p><p>True Neutral Paladins must chose one of the following: Smite Evil, Smite Good, Smite Lawful, Smite Chaotic</p><p>Lawful and Chaotic Nuetral paladins replace smite evil with smite chaos and smite law respectively.</p><p></p><p>Ranger</p><p>No changes</p><p></p><p>Rogue</p><p>No changes, although belonging to a guild is recommended</p><p></p><p>Sorcerer</p><p>Must specialize, however, they only have to choose 1 opposing school.</p><p></p><p>Wizard</p><p>Must specialize, however, they only have to choose 1 opposing school.</p><p></p><p>HOWEVER, for both wizards and sorcerers, they gain a +1 to thier spell DC if facing off against a wizard whose forbidden spell categories is thier specialized one.</p><p></p><p></p><p></p><p>OK, that covers classes. Make sure you annotate EVERYTHING you change.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2926871, member: 6390"] [b]The Classes[/b] OK, now it's time to take on Classes. I know... BOO! HISS! There are times to modify them, but if you are going to modify them, it should be easily accessable to the players, as well as understandable. So, go to the SRD homepage ([url]http://www.wizards.com/d20[/url] IIRC) and grab the sheet that says: Classes. Now, open it up, and make your changes. Print out a copy for each player, paste or tape it to the first pages of thier notebook, and use your highlighter to highlight the changes. We're not going to do anything major, just some minor tweaks. OK, that's not true, the spell casters are about to get HAMMERED! Barbarian: None yet. That'll be regional, and mostly for Charisma. Barbarians were looked down on by civilized people. Bard Must belong to a bardic college. Think of it as a mage guild. Cleric: Gets diety's favored weapon as a free weapon proficency. Can cast level 1-3 spells from all domains. Must choose a primary domain from the favored domains. THIS is the domain that thier domain powers come from. The cleric may cast spells level 1-9 from this domain. Must choose two secondary domains from the other listed associated domains. They may use up to level 6 domain powers within this domain, and may cast spells level 1-6 from this domain. Druid: Must belong to a druidic "coven" Fighter: None, yet. Monk: Must belong to an order. First off, let's add some orders: Fire, Wind, Water, Air, North, South, East, West, Wind, Dragon, Sun, Moon, River. Let's make them the following: [b]Lawful Good[/b] Order of the North Wind Monestary of the Water Dragon Spring Moon Order [b]Lawful Neutral[/b] Order of the Sun's Fire Monestary of the Moon Wind Followers of the River Turtle [b]Lawful Evil[/b] Order of the Eastern Wind Monastery of the Thunder Dragon Order the Fiery River There. Hmmm, each should have some benifits, we'll do that later. Paladin Each paladin MUST choose a god. The paladin must be of the same alignment as the God. True Neutral Paladins must chose one of the following: Smite Evil, Smite Good, Smite Lawful, Smite Chaotic Lawful and Chaotic Nuetral paladins replace smite evil with smite chaos and smite law respectively. Ranger No changes Rogue No changes, although belonging to a guild is recommended Sorcerer Must specialize, however, they only have to choose 1 opposing school. Wizard Must specialize, however, they only have to choose 1 opposing school. HOWEVER, for both wizards and sorcerers, they gain a +1 to thier spell DC if facing off against a wizard whose forbidden spell categories is thier specialized one. OK, that covers classes. Make sure you annotate EVERYTHING you change. [/QUOTE]
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