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A Work Intensive Approach to World Creation
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2927922" data-attributes="member: 6390"><p>Thanks. We'll just have to see how many people get any uses out of this.</p><p></p><p>Now, on Hocus Pocus, On With The Show...</p><p></p><p>OK, now for a fun part.</p><p></p><p>The kingdoms.</p><p></p><p>We're only going to need a few to start out with, but we'll need them all the same.</p><p></p><p>Now, if you take a look at our CC2 map, click on "tools" then "sheets" then "sheets"</p><p></p><p>If you look, we have "Common" and "Names" CLick the right hand box on Names, and that hides the names from the map.</p><p></p><p>Now, click Add and add the following sheets</p><p>Mountains</p><p>Water Bodies</p><p>Forest/Jungles</p><p>Settlements</p><p>Roads</p><p>Borders.</p><p></p><p>Now, highlight Names, and click "Move Down" until the names are all the way at the bottom.</p><p></p><p>Click on the left hand box for Mountains, that will allow us to add some mountains.</p><p></p><p>Remember how we talked about more than just the obvious continents? Now, we all how mountain ranges are forged naturally, right? Cool, we're on the same page. So, let's make us some continental divides!</p><p></p><p>Click tools>sheets>sheets. Then Add. Then Continental Ranges. Now, click Move Up and move it above Mountains.</p><p></p><p>And off we go to make our HUGE mountain ranges. Our Alps, Himilayas, and Rockies.</p><p></p><p>This is where we need to decide just how geologically active our planet is. I'm chosing Terran standard. If it is less active, that means the plates move less, making it so that the mountain ranges will be lower and "softer" (Think Appalachian) while more active ones mean higher and sharper, with more volacanos.</p><p></p><p>But Earth normal is what we're using. We're looking at a thick range, that drops into the sea.</p><p></p><p>Speaking of Sea, go to tools>sheets>sheets, and Add a sheet called Ocean Depth. We'll do that soon. Remember, Sea Elves and the like exist on the shallow end of the continental shelf dropoff.</p><p></p><p>Go back and click tools>sheets>sheets and click the left hand box on Continental Ranges. Now, see where Baltrain has that smaller section that drops to the south? There's our divide.</p><p></p><p>Click click click.</p><p></p><p>Done. Well, the first thin line.</p><p></p><p>Let's add, oh, 5 major mountains that we'll name, and add in 2 volcanoes that are active, and 4 that are inactive. We'll scatter them amid the next three layers of mountains.</p><p></p><p>OK, done.</p><p></p><p>We'll do this continental divide first. We need it.</p><p></p><p>Now, real quick, we'll do some ocean depths. This will place where the continental shelves are. Once we're done, go tools>sheets>sheets and click on the far right box of Ocean Depths, this will hide it while we work. When we want to check it out again, we uncheck that box, and take a quick look at it.</p><p></p><p>Notice I made the inner section of that "gulf"-like area of Beltrain where the label "Glastree Ocean" was very shallow.</p><p></p><p>OK, done there...</p><p></p><p>Now, onto Kingdoms.</p><p></p><p>A coastal kingdom is always the best, and in a temperate area. Just below the mountain range, on the eastern edge, is where we will add out kingdom.</p><p></p><p>Now, the mountain range just screams: "YAR! THERE BE DWARVES HERE!" doesn't it? Plus, mountain ranges can be a bit lonesome, with few roads, and fewer passes. It's also a place where orc tribes would lair, giving us a reason to have a percentage of half-orcs within the population.</p><p></p><p>Now, we need to decide WHY this is a frontier kingdom.</p><p></p><p>The divide is the easiest reason, but with ships available, why didn't they just go via boat? OK, fairly easy. Where the divide drops into the sea, there are many islands and reefs that prevent easy ship travel. The mountain range is high and steep, with huge cliffs that plunge hundreds of feet to the ground.</p><p></p><p>Let's click on tools>sheets>sheets and click on Borders. We'll make a quick section of the kingdom. Click click click click. Done. Now to Hide it again.</p><p></p><p>We need a major water route, and the logical choice is: The river. So we'll put a river down that coincides with our border. A river fed by the mountian glaciers.</p><p></p><p>Time to break out the Monster Manual.</p><p></p><p>A red dragon lairs in the dormant volcano. There are many orc, goblin, kobold, and hill giant tribes within the mountains.</p><p></p><p>So, lets put in the mountains:</p><p></p><p>Red Dragons (7)</p><p>Ettins</p><p>Orcs</p><p>Goblins</p><p>Kobolds</p><p>Ogres</p><p>Hill Giants</p><p>Rocs (2)</p><p>Wargs</p><p>Winter Wolves</p><p>Wyverns</p><p></p><p>OK, now, to flesh it out.</p><p></p><p>Red Dragons: There are 3 mated pairs of red dragons, and a single male. The male is quite young (Young Adult age category) and lairs in the dormant volcano just a few hundred miles from the shore. The three mated pairs lair further west. Each dragon claims several hundred square miles as thier own ranges, and have at least 100 mile "no-fly zones" between each hunting ground.</p><p></p><p>Ettins: The Ettins are primarily solitary, as they argue with themselves enough as it is. However, there are mated pair here and there, and a clan of them that is ruled over by an Ettin with a major Demon bloodline as well as being a half-dragon (red). This Ettin is a 7th level Adept, and is plotting on uniting several of the goblin and kobold tribes and throwing them at the kingdom in a few years, but not quite yet.</p><p></p><p>Orcs: The Orcs of the mountain chain come in two styles: Aboveground and belowground. The ones above ground are worshippers of Wee-Jas, and look more humanistic than the below ground ones. The orcs of the surface are brutal savages looked down on by the orcs of the below ground, which are actually on par, civilization-wise with the kingdom.</p><p></p><p>Goblins: While the hills aren't swarming with goblins, there is still a large number of them. The biggest thing keeping them from growing into vast numbers is the fact that the solitary young male red dragon thinks they are delicious. Thier numbers have become vastly depleted, only subterranian tribes retaining many numbers. Blues (from the Expanded Psionics Handbook) are the ruling class or the underground goblins, and have been all but wiped out from the aboveground goblins.</p><p></p><p>Kobolds: There are many kobolds out there, nobody is sure how many. These kobolds are greyish in colour, allowing them to blend into the rocks, and they live in Anasazi-like cliff dwellings. This allows them to avoid thier natural enemy: Ogres, who find Kobold quite delicious.</p><p></p><p>Ogres: Solitary and mean-spirited bullies, the ogres don't band together for any length of time, disliking even those they chose to mate with. They hunt down kobolds, finding them quite delicious. Ogres often try to take possession of narrow, high roads, or tight passes, in order to extort money, food, and shiney things from passerbys.</p><p></p><p>Hill Giants: There aren't many hill giant tribes, only two (Tribe of the Crushing Heel, Tribe of the Squashed Wyvern) with any real numbers (more than 8 giants) or power. Both of these tribes lair in hilly valleys within the mountian range. These valleys have been badly despoiled, and the giants have to forage a long way. The solitary hill giants are relatively unintelligent, depending on brute force, and they avoid any large numbers of travellers.</p><p></p><p>Rocs: These two huge birds exist further to the west than the kingdom, in the massive mountian, but have been seen at least once every decade.</p><p></p><p>Wargs: The hills and lower mountains have several large packs of Wargs. In recent years the amount has rapidly expanded. The kingdom has a bounty of 25 g.p. for each warg-skin brought in.</p><p></p><p>Winter Wolves: Normally, these wolves do not come down from the hieghts, but within the last several years some of the smaller Winter Wolves have come down and taken over the leadership of Warg packs. There are four of these packs total, one of which is led by a half-fiend Winter wolf whose wings are obscenely flesh coloured, tattered, and too small to provide flight. The kingdom has a bounty of 100 g.p. on this wolf in particular.</p><p></p><p>Wyverns: There are several flights of Wyverns in the mountains. For the most part they keep to the peaks, subsisting off of deer and other wild animals. In the last 10 years, the fights between the Wyverns and the Young Adult red dragon have been the focus of many tavern tales. The Wyverns hate the Red Dragon, who finds them irritating pests.</p><p></p><p>There, that's the mountains that border the kingdom. I'll add the islands and the reefs off the coast, and upload the map.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2927922, member: 6390"] Thanks. We'll just have to see how many people get any uses out of this. Now, on Hocus Pocus, On With The Show... OK, now for a fun part. The kingdoms. We're only going to need a few to start out with, but we'll need them all the same. Now, if you take a look at our CC2 map, click on "tools" then "sheets" then "sheets" If you look, we have "Common" and "Names" CLick the right hand box on Names, and that hides the names from the map. Now, click Add and add the following sheets Mountains Water Bodies Forest/Jungles Settlements Roads Borders. Now, highlight Names, and click "Move Down" until the names are all the way at the bottom. Click on the left hand box for Mountains, that will allow us to add some mountains. Remember how we talked about more than just the obvious continents? Now, we all how mountain ranges are forged naturally, right? Cool, we're on the same page. So, let's make us some continental divides! Click tools>sheets>sheets. Then Add. Then Continental Ranges. Now, click Move Up and move it above Mountains. And off we go to make our HUGE mountain ranges. Our Alps, Himilayas, and Rockies. This is where we need to decide just how geologically active our planet is. I'm chosing Terran standard. If it is less active, that means the plates move less, making it so that the mountain ranges will be lower and "softer" (Think Appalachian) while more active ones mean higher and sharper, with more volacanos. But Earth normal is what we're using. We're looking at a thick range, that drops into the sea. Speaking of Sea, go to tools>sheets>sheets, and Add a sheet called Ocean Depth. We'll do that soon. Remember, Sea Elves and the like exist on the shallow end of the continental shelf dropoff. Go back and click tools>sheets>sheets and click the left hand box on Continental Ranges. Now, see where Baltrain has that smaller section that drops to the south? There's our divide. Click click click. Done. Well, the first thin line. Let's add, oh, 5 major mountains that we'll name, and add in 2 volcanoes that are active, and 4 that are inactive. We'll scatter them amid the next three layers of mountains. OK, done. We'll do this continental divide first. We need it. Now, real quick, we'll do some ocean depths. This will place where the continental shelves are. Once we're done, go tools>sheets>sheets and click on the far right box of Ocean Depths, this will hide it while we work. When we want to check it out again, we uncheck that box, and take a quick look at it. Notice I made the inner section of that "gulf"-like area of Beltrain where the label "Glastree Ocean" was very shallow. OK, done there... Now, onto Kingdoms. A coastal kingdom is always the best, and in a temperate area. Just below the mountain range, on the eastern edge, is where we will add out kingdom. Now, the mountain range just screams: "YAR! THERE BE DWARVES HERE!" doesn't it? Plus, mountain ranges can be a bit lonesome, with few roads, and fewer passes. It's also a place where orc tribes would lair, giving us a reason to have a percentage of half-orcs within the population. Now, we need to decide WHY this is a frontier kingdom. The divide is the easiest reason, but with ships available, why didn't they just go via boat? OK, fairly easy. Where the divide drops into the sea, there are many islands and reefs that prevent easy ship travel. The mountain range is high and steep, with huge cliffs that plunge hundreds of feet to the ground. Let's click on tools>sheets>sheets and click on Borders. We'll make a quick section of the kingdom. Click click click click. Done. Now to Hide it again. We need a major water route, and the logical choice is: The river. So we'll put a river down that coincides with our border. A river fed by the mountian glaciers. Time to break out the Monster Manual. A red dragon lairs in the dormant volcano. There are many orc, goblin, kobold, and hill giant tribes within the mountains. So, lets put in the mountains: Red Dragons (7) Ettins Orcs Goblins Kobolds Ogres Hill Giants Rocs (2) Wargs Winter Wolves Wyverns OK, now, to flesh it out. Red Dragons: There are 3 mated pairs of red dragons, and a single male. The male is quite young (Young Adult age category) and lairs in the dormant volcano just a few hundred miles from the shore. The three mated pairs lair further west. Each dragon claims several hundred square miles as thier own ranges, and have at least 100 mile "no-fly zones" between each hunting ground. Ettins: The Ettins are primarily solitary, as they argue with themselves enough as it is. However, there are mated pair here and there, and a clan of them that is ruled over by an Ettin with a major Demon bloodline as well as being a half-dragon (red). This Ettin is a 7th level Adept, and is plotting on uniting several of the goblin and kobold tribes and throwing them at the kingdom in a few years, but not quite yet. Orcs: The Orcs of the mountain chain come in two styles: Aboveground and belowground. The ones above ground are worshippers of Wee-Jas, and look more humanistic than the below ground ones. The orcs of the surface are brutal savages looked down on by the orcs of the below ground, which are actually on par, civilization-wise with the kingdom. Goblins: While the hills aren't swarming with goblins, there is still a large number of them. The biggest thing keeping them from growing into vast numbers is the fact that the solitary young male red dragon thinks they are delicious. Thier numbers have become vastly depleted, only subterranian tribes retaining many numbers. Blues (from the Expanded Psionics Handbook) are the ruling class or the underground goblins, and have been all but wiped out from the aboveground goblins. Kobolds: There are many kobolds out there, nobody is sure how many. These kobolds are greyish in colour, allowing them to blend into the rocks, and they live in Anasazi-like cliff dwellings. This allows them to avoid thier natural enemy: Ogres, who find Kobold quite delicious. Ogres: Solitary and mean-spirited bullies, the ogres don't band together for any length of time, disliking even those they chose to mate with. They hunt down kobolds, finding them quite delicious. Ogres often try to take possession of narrow, high roads, or tight passes, in order to extort money, food, and shiney things from passerbys. Hill Giants: There aren't many hill giant tribes, only two (Tribe of the Crushing Heel, Tribe of the Squashed Wyvern) with any real numbers (more than 8 giants) or power. Both of these tribes lair in hilly valleys within the mountian range. These valleys have been badly despoiled, and the giants have to forage a long way. The solitary hill giants are relatively unintelligent, depending on brute force, and they avoid any large numbers of travellers. Rocs: These two huge birds exist further to the west than the kingdom, in the massive mountian, but have been seen at least once every decade. Wargs: The hills and lower mountains have several large packs of Wargs. In recent years the amount has rapidly expanded. The kingdom has a bounty of 25 g.p. for each warg-skin brought in. Winter Wolves: Normally, these wolves do not come down from the hieghts, but within the last several years some of the smaller Winter Wolves have come down and taken over the leadership of Warg packs. There are four of these packs total, one of which is led by a half-fiend Winter wolf whose wings are obscenely flesh coloured, tattered, and too small to provide flight. The kingdom has a bounty of 100 g.p. on this wolf in particular. Wyverns: There are several flights of Wyverns in the mountains. For the most part they keep to the peaks, subsisting off of deer and other wild animals. In the last 10 years, the fights between the Wyverns and the Young Adult red dragon have been the focus of many tavern tales. The Wyverns hate the Red Dragon, who finds them irritating pests. There, that's the mountains that border the kingdom. I'll add the islands and the reefs off the coast, and upload the map. [/QUOTE]
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