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A Work Intensive Approach to World Creation
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2964071" data-attributes="member: 6390"><p>Arghost Empire</p><p>Worship: Standard D&D Pantheon</p><p>Mode of Dress: American Indian Plains Tribes, with the Cliff Dwellings being put into the sides of trees rather than canyons or Mesas.</p><p>Method of Construction: Gothic</p><p>Customs: Charlemagne Empire</p><p></p><p>The Arghost Empire is a vast woodland Empire. Three hundred years prior, the Emperor Yemelle built his legacy by ordering the Imperial Legions out to build roads. He set his whole kingdom, and his treasury, into building roads, and is responsible for many of the roads that crisscross the "Inland Empire" section of the world.</p><p></p><p>The buildings are built in the trees, as there is a cultural taboo about building a permanent structure other than a road upon the ground. The local legends have it that four armed demons of great might will destroy any structure built upon the ground, and that the foundation will run with blood. (Partially true)</p><p></p><p></p><p></p><p>Jormun Shires</p><p>Mode of Dress: Western European, circa 1700's</p><p>Weaponry: Oriental</p><p>Architecture: "Tolken-esque" Burrows</p><p>Government: Republic, with each "Shire" contributing 1 leader</p><p>Religion: Standard D&D Halfling Pantheon</p><p></p><p>The Jormun Shires are made up of 15 different halfling communities, each one called a Shire and covering another 3-6 settlements.</p><p></p><p>The races are primarily halfling, with only 20% being gnomes and 3% being other races.</p><p></p><p></p><p>OK, here's the Map.</p><p></p><p>once again, you'll need the viewer from <a href="http://www.profantasy.com" target="_blank">www.profantasy.com</a></p><p></p><p>Tommorrow, we'll add the Magocracy, and do a little interlocked history with our kingdoms.</p><p></p><p>I'd like a vote, by Sunday: Shall I PDF the data we have so far, as a free download, or shall we wait awhile longer?</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2964071, member: 6390"] Arghost Empire Worship: Standard D&D Pantheon Mode of Dress: American Indian Plains Tribes, with the Cliff Dwellings being put into the sides of trees rather than canyons or Mesas. Method of Construction: Gothic Customs: Charlemagne Empire The Arghost Empire is a vast woodland Empire. Three hundred years prior, the Emperor Yemelle built his legacy by ordering the Imperial Legions out to build roads. He set his whole kingdom, and his treasury, into building roads, and is responsible for many of the roads that crisscross the "Inland Empire" section of the world. The buildings are built in the trees, as there is a cultural taboo about building a permanent structure other than a road upon the ground. The local legends have it that four armed demons of great might will destroy any structure built upon the ground, and that the foundation will run with blood. (Partially true) Jormun Shires Mode of Dress: Western European, circa 1700's Weaponry: Oriental Architecture: "Tolken-esque" Burrows Government: Republic, with each "Shire" contributing 1 leader Religion: Standard D&D Halfling Pantheon The Jormun Shires are made up of 15 different halfling communities, each one called a Shire and covering another 3-6 settlements. The races are primarily halfling, with only 20% being gnomes and 3% being other races. OK, here's the Map. once again, you'll need the viewer from [url]www.profantasy.com[/url] Tommorrow, we'll add the Magocracy, and do a little interlocked history with our kingdoms. I'd like a vote, by Sunday: Shall I PDF the data we have so far, as a free download, or shall we wait awhile longer? [/QUOTE]
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