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General Tabletop Discussion
*TTRPGs General
A Work Intensive Approach to World Creation
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 3006337" data-attributes="member: 6390"><p>Now that the Middle Kingdom has been detailed, we could call it time to create the rest of the world, or we could pause quickly and create a few adventures.</p><p></p><p>The Middle Kingdom has its own share of strife and ruins to explore. With decaying kingdoms, ruins abound, and plenty of room for political intrique, I like the idea of figuring out a few adventures.</p><p></p><p>Since we have a pair of mountian range passes that are in desperate need of clearing, we can choose one of them to start out with. Personally, having written up the description of the "spiders" for the western-most pass, perhaps the middle pass that leads to the Walled Jungle might be the place to start.</p><p></p><p>Or perhaps a foray into Jungula, where orcs and goblins and kobolds have moved into the ruins.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 3006337, member: 6390"] Now that the Middle Kingdom has been detailed, we could call it time to create the rest of the world, or we could pause quickly and create a few adventures. The Middle Kingdom has its own share of strife and ruins to explore. With decaying kingdoms, ruins abound, and plenty of room for political intrique, I like the idea of figuring out a few adventures. Since we have a pair of mountian range passes that are in desperate need of clearing, we can choose one of them to start out with. Personally, having written up the description of the "spiders" for the western-most pass, perhaps the middle pass that leads to the Walled Jungle might be the place to start. Or perhaps a foray into Jungula, where orcs and goblins and kobolds have moved into the ruins. [/QUOTE]
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