Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
A Work Intensive Approach to World Creation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 3007787" data-attributes="member: 6390"><p><strong><span style="font-size: 18px">Arcane Trickster</span></strong></p><p><span style="color: limegreen">Figuring out a spot for this one was tricky, but looking at recent history inspired me slightly.</span></p><p></p><p>The Arcane Trickster is the signature theif of the Fourteen Rocks theives guild of Strenfjord. This PrC is a fairly recent invention in the rough and tumble gold-rush-esque kingdom, and are often hired by the Great Library of Strenfjord to "acquire" texts and scrolls of interest.</p><p></p><p>In order to become an Arcane Trickster, one must be either recruited by the Fourteen Rocks guild, or recommended by the Great Library. Once this has been accomplished, the applicant has to pass the following test, as administered by the Guild. This test has been crafted in such a way that Arcane Tricksters above 5th class level can administer the test.</p><p></p><p><strong>Sack Beating</strong></p><p>The applicant is tied up and put in a sack with the end tied shut. After thirty seconds, the tester will begin beating the sack with a stick until either the applicant escapes the sack or is clubbed unsconscious. The DC to escape the ropes is 23, the DC to escape the bag is 15. Each round after the fifth, the applicant will take 14+2 points of nonlethal damage.</p><p></p><p><strong>It'll Hurt If You Aren't Careful</strong></p><p>The applicant must pick up a flask of oil with a rag stuffed in it via <em>mage hand</em> and place it on a shelf above thier head while lying at the bottom of a pit, or alternately, they can put it on a branch/roof at least 30 feet away. It sounds simple, until the tester starts banging pot lids together, or otherwise distracting the applicant. The applicant must make two concentration checks (DC: 10 and 12) to successfully place the object. If they fail, the oil will fall toward them, but the tester will grab it before it breaks.</p><p></p><p>And then kick the applicant for 1d4 nonlethal damage.</p><p></p><p><strong>You Might Want to Hurry</strong></p><p>The applicant will have their right foot placed in a mechanical boot, and will be told to disable the winding mechanism which is getting ready to crush thier toes. The Disable Device DC is 23, and they have 2 rounds to do it before the device begins crushing their toes. Starting on the third round, the applicant will take 1d4 nonlethal damage, with an additional 1d4 added per round, until 5d4 is reached, on which case the boot will pop open, and the applicant has failed the test.</p><p></p><p><strong>What Does This Say?</strong></p><p>The applicant will be given a coded missive to decipher. THe message is directions to a nearby tavern, and will require four seperate Decipher Scripts to decode, at 17, 19, 21, and 23 respecitively.</p><p></p><p><strong>All Right, Kid, What Can You Do?</strong></p><p>At this time, all the applicant must demonstrate is that they can cast a 3rd level spell.</p><p></p><p>If all of these are accomplished, the applicant is officially a member of the Brotherhood of Arcane Tricksters, and an honorary member of the Fourteen Rocks Guild.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 3007787, member: 6390"] [b][size=5]Arcane Trickster[/size][/b] [color=limegreen]Figuring out a spot for this one was tricky, but looking at recent history inspired me slightly.[/color] The Arcane Trickster is the signature theif of the Fourteen Rocks theives guild of Strenfjord. This PrC is a fairly recent invention in the rough and tumble gold-rush-esque kingdom, and are often hired by the Great Library of Strenfjord to "acquire" texts and scrolls of interest. In order to become an Arcane Trickster, one must be either recruited by the Fourteen Rocks guild, or recommended by the Great Library. Once this has been accomplished, the applicant has to pass the following test, as administered by the Guild. This test has been crafted in such a way that Arcane Tricksters above 5th class level can administer the test. [b]Sack Beating[/b] The applicant is tied up and put in a sack with the end tied shut. After thirty seconds, the tester will begin beating the sack with a stick until either the applicant escapes the sack or is clubbed unsconscious. The DC to escape the ropes is 23, the DC to escape the bag is 15. Each round after the fifth, the applicant will take 14+2 points of nonlethal damage. [b]It'll Hurt If You Aren't Careful[/b] The applicant must pick up a flask of oil with a rag stuffed in it via [i]mage hand[/i] and place it on a shelf above thier head while lying at the bottom of a pit, or alternately, they can put it on a branch/roof at least 30 feet away. It sounds simple, until the tester starts banging pot lids together, or otherwise distracting the applicant. The applicant must make two concentration checks (DC: 10 and 12) to successfully place the object. If they fail, the oil will fall toward them, but the tester will grab it before it breaks. And then kick the applicant for 1d4 nonlethal damage. [b]You Might Want to Hurry[/b] The applicant will have their right foot placed in a mechanical boot, and will be told to disable the winding mechanism which is getting ready to crush thier toes. The Disable Device DC is 23, and they have 2 rounds to do it before the device begins crushing their toes. Starting on the third round, the applicant will take 1d4 nonlethal damage, with an additional 1d4 added per round, until 5d4 is reached, on which case the boot will pop open, and the applicant has failed the test. [b]What Does This Say?[/b] The applicant will be given a coded missive to decipher. THe message is directions to a nearby tavern, and will require four seperate Decipher Scripts to decode, at 17, 19, 21, and 23 respecitively. [b]All Right, Kid, What Can You Do?[/b] At this time, all the applicant must demonstrate is that they can cast a 3rd level spell. If all of these are accomplished, the applicant is officially a member of the Brotherhood of Arcane Tricksters, and an honorary member of the Fourteen Rocks Guild. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Work Intensive Approach to World Creation
Top