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A workable fantasy economy?
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<blockquote data-quote="RangerWickett" data-source="post: 5017264" data-attributes="member: 63"><p>Well, my side interest here is I'm trying to retool ritual magic so that you can do all sorts of wacky stuff, but the cost has to be equivalent to what it would cost to do it the good old fashioned way.</p><p></p><p>So if you want to magically erect a wall that would take 20 man-hours to build, you need to have ritual components worth 20 hours of masons working, plus the cost of the stone if there isn't already stone at hand. Maybe it's a flawed idea (and if you did it in Dark Sun there would definitely need to be a different sort of cost, like "drain hit points from the surrounding environment based on the ritual's cost), but I think it would provide a lot of creative options.</p><p></p><p>So if we figure that most stuff costs dinky amounts of copper or silver, how much is a day of labor for a farmer? A skilled laborer? An expert?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5017264, member: 63"] Well, my side interest here is I'm trying to retool ritual magic so that you can do all sorts of wacky stuff, but the cost has to be equivalent to what it would cost to do it the good old fashioned way. So if you want to magically erect a wall that would take 20 man-hours to build, you need to have ritual components worth 20 hours of masons working, plus the cost of the stone if there isn't already stone at hand. Maybe it's a flawed idea (and if you did it in Dark Sun there would definitely need to be a different sort of cost, like "drain hit points from the surrounding environment based on the ritual's cost), but I think it would provide a lot of creative options. So if we figure that most stuff costs dinky amounts of copper or silver, how much is a day of labor for a farmer? A skilled laborer? An expert? [/QUOTE]
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