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*TTRPGs General
A workable fantasy economy?
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<blockquote data-quote="korjik" data-source="post: 5017374" data-attributes="member: 56755"><p>Why dont you just add +0 per level and get rid of all the adjustments all together? Character sheets would last alot longer.</p><p></p><p>Technically, this just makes the +n bonus a special effect like flaming. You could call it an 'accurate weapon'</p><p></p><p>First, except in the west, and AK is more like $5 than $500</p><p> </p><p>Second, going from an AK-47 to a custom, titanium framed, ceramic lined, recoil compensated, muzzle braked, .50 cal sniper rifle that fires depleted uranium cored, teflon coated, fin stablized flechette rounds, and has a high magnification thermal low profile non-reflective sight and comes with a ballistic computer heads up display that computes drop and windage and adjusts the sights accordingly, all of which weighs less than 5 kilo, would probably count as a +6 weapon.</p><p> </p><p>Prolly cost a couple mil, too.</p><p></p><p> </p><p>Actually, depending on how much magic can be used at technology, this scenario can go out of whack pretty quick. As has been seen repeatedly in D&D in almost any edition.</p><p> </p><p>A medieval setting is pretty agrarian so most of the society is poor. IIRC, through most of the medieval period, the starting equipment of the average party is of a value equivalent to a small village. Decent swords and metal armour were worth alot.</p><p> </p><p>Where things will really go out of whack is when the party starts coming back to civilization with the equvalent of <em>hundreds of millions of dollars</em> in loot. After only a few levels, and definitely by paragon levels, you are looking at players that should have assets equivalent to rich merchants, counts and dukes, or even minor Kings. At that point, almost anything mundane is a trivial expense.</p></blockquote><p></p>
[QUOTE="korjik, post: 5017374, member: 56755"] Why dont you just add +0 per level and get rid of all the adjustments all together? Character sheets would last alot longer. Technically, this just makes the +n bonus a special effect like flaming. You could call it an 'accurate weapon' First, except in the west, and AK is more like $5 than $500 Second, going from an AK-47 to a custom, titanium framed, ceramic lined, recoil compensated, muzzle braked, .50 cal sniper rifle that fires depleted uranium cored, teflon coated, fin stablized flechette rounds, and has a high magnification thermal low profile non-reflective sight and comes with a ballistic computer heads up display that computes drop and windage and adjusts the sights accordingly, all of which weighs less than 5 kilo, would probably count as a +6 weapon. Prolly cost a couple mil, too. Actually, depending on how much magic can be used at technology, this scenario can go out of whack pretty quick. As has been seen repeatedly in D&D in almost any edition. A medieval setting is pretty agrarian so most of the society is poor. IIRC, through most of the medieval period, the starting equipment of the average party is of a value equivalent to a small village. Decent swords and metal armour were worth alot. Where things will really go out of whack is when the party starts coming back to civilization with the equvalent of [i]hundreds of millions of dollars[/i] in loot. After only a few levels, and definitely by paragon levels, you are looking at players that should have assets equivalent to rich merchants, counts and dukes, or even minor Kings. At that point, almost anything mundane is a trivial expense. [/QUOTE]
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